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History of generative art / Chapter 01 · Pre-1850

Generative Art Before Computers: The Pre-Modern Era

Spanning tens of thousands of years, we begin by surveying the advancements in art, mathematics, science and computing history that led to the modern era of generative art.

From Le Random’s Generative Art Timeline. Original moment texts by Peter Bauman.

Pattern as a procedure

The timeline begins with patterned marks and repeatable processes. Its account of Blombos Cave introduces a question that runs through the archive: when does a maker’s use of rules become a generative system? The entry presents Philip Galanter’s interpretation while acknowledging that the autonomy of a simple tiling system is debatable. Islamic geometric art offers a further route through symmetry and the construction of complex designs. These entries establish the timeline’s broad historical lens; they do not suggest that their makers used today’s terminology.

Blombos Cave Drawing

71,000 BCE

Blombos Cave Drawing

The earliest known drawing made by humans is generative. Ochre cross-hatching found at Blombos Cave in South Africa is the earliest known drawing yet found anywhere. “They qualify as generative because the placement of individual marks has not been decided by the artisan, but dictated by a manually executed symmetry‐based algorithm,” according to Philip Galanter. Casey Reas has spoken of how logical, systems thinking…

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  • Paul, Christiane. A Companion to Digital Art, 159. John Wiley & Sons Inc, 2019.

700

Emergence of Islamic Geometric Art

Islamic geometric patterns, emerged in the 8th century during the Islamic Golden Age, influenced by Greek, Roman and Sasanian Persian mathematics and ornament. An example of a generative process predating the computer, Islamic artists used these complex geometric shapes to create intricate, symmetrical designs that were used to decorate buildings, manuscripts, textiles, and other objects.

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Composing with combinations and chance

Procedural art can unfold in sound as well as images. In Kirnberger’s musical dice game, published in 1757, dice select among precomposed measures. The composer prepares the possibilities, while the operation determines a particular sequence. Read beside Leibniz’s work on combinatorial reasoning, the game opens two distinct lines through the archive: systems for arranging symbols and systems for producing variation.

Johann Philipp Kirnberger, Der allezeit fertige Polonoisen- und Menuettencomponist, title page of the 1767 printing, Berlin: George Ludewig Winter. The work was first published in 1757.
Johann Philipp Kirnberger / George Ludewig Winter. Bavarian State Library copy, reproduced via Wikimedia Commons; scan photographer unidentified. Image source.

1757

Johann Philipp Kirnberger’s Musical Dice Game

Known as Musikalisches Würfelspiel (“musical dice game”), this method first published by Johann Philipp Kirnberger was a monumental event in the history of art and chance. The game was a musical composition technique in which pre-composed measures were selected by rolls of dice. Serving as one of the earliest examples of aleatoric (chance) music, it stands as one of the earliest examples generally of…

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1666

Gottfried Leibniz Pioneers Computational Thinking

Leibniz’s Dissertatio de arte combinatoria (“On the Combinatorial Art” 1666) was one of several cornerstone papers he would write throughout his life on concepts such as symbols, binary systems and formal logic. His voluminous writing and tinkering with machines would prove hugely influential to the development of computing. “On the Combinatorial Art” expanded his habilitation thesis at Leipzig. In it, he proposed a system…

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A pattern stored outside the machine

The Jacquard loom used punched cards to control woven patterns. Its relevance here is both artistic and computational: a textile pattern could be encoded as instructions, and the archive traces the card mechanism into Babbage’s unrealized Analytical Engine. Following these entries together keeps material practices in view when reading the later history of programming.

1804

Joseph-Marie Jacquard Invents the Jacquard Loom

The Jacquard loom used punch cards to control the weaving of patterns in fabric. It introduced the notion of a program stored outside the machine on punch cards, which would later result in generative weaving and modern computing. Charles Babbage would go on to utilize Jacquard’s method of punch card programming as one of computing’s earliest pioneers. “Computers did not pave the way for…

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Sources for this moment
  • Paul, Christiane. A Companion to Digital Art, 151. John Wiley & Sons Inc, 2019.

Imagining what a program could make

Ada Lovelace’s 1843 notes connect machine calculation with the possibility of working on symbols and music. That conceptual opening closes a chapter which moves between craft, mathematics and mechanisms. For a published selection from the same period, read Timeline Chapter 1: Ten Top Moments; the chapter conversation with Marius Watz supplies a complementary discussion with a transcript.

1843

Ada Lovelace Publishes the First Algorithm Written for a Machine

Computer programming is born, as Ada Lovelace’s 1843 notes on Charles Babbage’s Analytical Engine set out a program for computing Bernoulli numbers, making her the first published computer programmer. Her work demonstrated the potential for computers to perform complex tasks, foreshadowing the development of modern programming languages. She even envisioned the computer’s ability to create programmed art. Inspired by the notion of combining science…

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In conversation

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All 35 moments in this chapter

The complete chronology, including works, ideas, exhibitions and the technologies around them.

  1. Blombos Cave Drawing
  2. Oldest Evidence of Basket Weaving
  3. First Known Author Is a Woman
  4. Babylonians Begin Visualizing Mathematics
  5. I Ching Later Read as Binary
  6. Ancient Andean Textiles Weave Legacy of Identity
  7. Oracle at Delphi
  8. Pythagoras Popularizes Geometric Patterns
  9. Euclid’s Elements
  10. Library of Alexandria Established
  11. Hero of Alexandria Invents Automata
  12. Emergence of Islamic Geometric Art
  13. Al-Khwārizmī’s Writes Concerning the Hindu Art of Reckoning
  14. Ramon Llull Designs the Logic Machine
  15. Richard of Wallingford Designs the St Albans Astronomical Clock
  16. Johannes Gutenberg’s Printing Press
  17. Luca Pacioli publishes De Divina Proportione, illustrated by Leonardo da Vinci
  18. Albrecht Dürer Creates Engraving Melencolia I
  19. René Descartes Poses a Language Test for Machines
  20. Blaise Pascal Builds the Pascaline
  21. Gottfried Leibniz Pioneers Computational Thinking
  22. Gottfried Leibniz Builds the Calculating Machine
  23. Artificial Versifying by John Peter
  24. Jonathan Swift publishes Gulliver’s Travels and includes a description of the Engine.
  25. Johann Philipp Kirnberger’s Musical Dice Game
  26. Thomas Bayes develops Bayesian Inference
  27. Karl Gottlieb von Windisch Publishes Inanimate Reason
  28. Joseph-Marie Jacquard Invents the Jacquard Loom
  29. Mary Shelley Publishes Frankenstein
  30. Nicéphore Niépce Produces the Earliest Surviving Camera Photograph
  31. Charles Babbage Develops His Analytical Engine
  32. Lady Lovelace's Objection
  33. Ada Lovelace Publishes the First Algorithm Written for a Machine
  34. Hugh Blackburn Describes the Harmonograph
  35. Eureka Exhibited at London’s Egyptian Hall

About this guide

This guide connects selected entries from Le Random’s archive of 1,147 moments. Dates follow the individual records. The excerpts, source references and image credits come from those records; follow a moment to read its full account and related interviews.

The archive includes historical precursors and surrounding developments as well as generative artworks. Inclusion does not mean that every object or event was described as “generative art” in its own time.

Browse the complete archive →