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History of generative art / Chapter 03 · 1950s

Generative Art in the 1950s: The Analog Era

Here we cover the rise of computing and the first artworks made with analog electronic equipment, including the pioneering oscilloscope work of Mary Ellen Bute and Ben Laposky. We also cover the rise of cybernetic, conceptual and kinetic art, three profoundly influential developments in the rise of digital generative art.

From Le Random’s Generative Art Timeline. Original moment texts by Peter Bauman.

Drawing with electronic signals

Ben Laposky’s Oscillons and Mary Ellen Bute’s Abstronic show why electronic art cannot be reduced to digital computation. Both used oscilloscope imagery, translating electronic signals into visual form. Laposky photographed patterns; Bute brought electronically generated images into experimental animation. Their work makes the analog equipment of this decade a productive starting point for the later history of computer graphics.

Spalter Digital. 2023. Electronic Abstraction 4. spalterdigital.com

1950

Ben Laposky Makes the First Oscillons

Ben Laposky produces the first graphics generated by electronic machines, a critical step on the way to the digitization of generative art with proto-computer art. Using an oscilloscope in 1950, Ben F. Laposky originated the concept of graphics generated by electronic machines, creating his now legendary oscillons. These “electrical compositions” are regarded as among the first electronic graphics. Image is copyrighted by Ben Laposky…

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Mary Ellen Bute observing an image on the oscilloscope screen whose knobs and switches she used to “draw with a beam of light” for Abstronic (1952).
Mary Ellen Bute / Ted Nemeth. Collection of Center for Visual Music, Los Angeles.

1952

Abstronic by Mary Ellen Bute

Pioneering work of abstract electronic animation Using an oscilloscope, Bute was the creator of some of the earliest electronically generated images. In 1952, she created the landmark experimental film Abstronic, (a portmanteau of the words “abstract” and “electronic”). Her abstract animations anticipated the upcoming aesthetic language of computer art by incorporating Lissajous curves and geometric abstraction. Bute was captivated by the proposition of drawing…

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Rules without a computer

Ellsworth Kelly’s chance-arranged color grids and Vera Molnár’s machine imaginaire place procedural decisions in the artist’s studio. Molnár imagined a machine that would systematically explore combinations before she gained access to a computer. Beside these works, Jean Tinguely’s drawing machine makes delegated mark-making physical and visible. Together they offer several ways to think about systems, choice and the artist’s hand.

Rob Corder. “Spectrum Colors Arranged by Chance, 1951. Oil on wood (1923-2015) SFMOMA.” Flickr. flickr.com

1951

Spectrum Colors Arranged by Chance by Ellsworth Kelly

Composed during his time in France, this part of a series of chance-arranged spectrum collages marked the shift of Kelly’s work towards chance methodologies as well as work on a grid. Inspired by Dadaism and Surrealism, this preeminent example of chance in art has strongly influenced later generations of generative artists as well as bearing conceptual and form resemblance to the color chart work…

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Vera Molnár, Quatre éléments distribués au hasard, 1959. Graphite and adhesive plastic film on cardboard.
© Adagp, Paris. Centre Pompidou, MNAM-CCI, AM 2008-189. Photograph: Georges Meguerditchian / Dist. GrandPalaisRmn. Image source.

1959

Vera Molnár Develops Her Machine Imaginaire

Meaning the “imaginary computer,” Molnár’s “machine imaginaire” is the now famous concept that she developed to imagine a computer to expand her creative process. The hypothetical machine allowed her to systematically create works that included all the possible combinations of forms she wished. Now based in Paris, It would take nearly another decade, 1968, before Molnár would gain access to an actual computer.

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Wikipedia. 2023. "Jean Tinguely." Wikimedia Foundation. Last modified January 8, 2023. en.wikipedia.org.

1958

Méta-matic No. 8 by Jean Tinguely

Foreshadowing the plotter, the Swiss kinetic sculptor’s key piece in the history of chance in art, Méta-matic No. 8, was an animated sculpture made from found material. The piece was exhibited at the legendary The machine, as seen at the end of the mechanical age. link This piece itself was actually a drawing machine, constantly producing an abstract drawing on its own. Tinguely said:…

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Sources for this moment
  • Hultén, K. G. Pontus. The Machine as Seen at the End of the Mechanical Age, 166. New York: The Museum of Modern Art, 1968.

Early programs make language and music

In Christopher Strachey’s Love-Letters, a program combines words into new texts. Theo Lutz’s Stochastic Texts similarly uses stored words, syntactical constraints and random selection. The archive’s 1957 paper on musical composition extends the question to sound. These entries show the computer acting on cultural forms well before text-to-image interfaces became familiar.

"Computer Love" by NightCity85 is licensed under CC BY-NC-ND 2.0. To view a copy of this license, visit creativecommons.org.

1952

Love-Letters by Christopher Strachey

A landmark in the history of computer-generated text, Strachey’s love letter algorithm (or M.U.C.) created generative poems by combining words selected from a database via the random generator of the Ferranti Mark I. It anticipates the combinatorial procedures the computer artists of the ’60s, among them Noll, Nake and Nees, would arrive at independently. Besides its massive importance in the development of information theory…

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Sources for this moment
  • Gitelman, Lisa. "Review of Archaeology of Algorithmic Artefacts, by David Link." Computational Culture, no. 6 (2017).
Theo Lutz, Stochastische Texte, 1959. Detail of the original Zuse Z22 teleprinter printout.
© Theo Lutz. Photo: © ZKM | Center for Art and Media Karlsruhe. ZKM Collection. Image source.

1959

Theo Lutz produces Stochastic Texts

This key development in the pre-history of computer-generated literature was an early use of a computer to generate text. Lutz’s “stochastic texts” were produced at Stuttgart when Max Bense was there developing Aesthetica. The texts were determined by a syntactical scheme, random generator and frequency criteria on a Z22. Lutz’s usage of stored words provided Bense with ideas for Aesthetica.

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Sources for this moment
  • Thomas Dreher, History of Computer Art. p. 49
F. P. Brooks Jr., A. L. Hopkins Jr., P. G. Neumann and W. V. Wright, An Experiment in Musical Composition, 1957. Opening article page from an original IRE offprint.
F. P. Brooks Jr., A. L. Hopkins Jr., P. G. Neumann and W. V. Wright. IRE Transactions on Electronic Computers EC-6, no. 3 (September 1957), pp. 175–182. Computer History Museum, IBM Stretch archive, 102632308. Image source.

1957

An Experiment in Musical Composition is Published

This consequential paper by Brooks, Hopkins, Neumann and Wright outlines how a computer can be used as a system to create art.

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Sources for this moment
  • Brooks, F. P., Jr., A. L. Hopkins, Jr., P. G. Neumann, and W. V. Wright. "An Experiment in Musical Composition." IRE Transactions on Electronic Computers EC-6, no. 3 (September 1957): 175-182.

The beginnings of AI as a research field

The 1955 Dartmouth proposal introduced the term artificial intelligence; the workshop followed in 1956. Frank Rosenblatt’s perceptron provides an early neural-network reference point. These are computing milestones in the chapter, distinct from its artistic works. Read them alongside the art to follow the different technical and creative questions developing in the same decade, or continue with the chapter discussion with Georg Bak.

Ray Solomonoff's own fanned copies of the Dartmouth documents, with the title page of “A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence” — the August 1955 typescript that coined the term — visible beneath Shannon's proposal and above Newell and Simon's plans.
Ray Solomonoff's copies of the Dartmouth proposals, 1955–56. Ray Solomonoff Dartmouth papers, raysolomonoff.com.

1955

The Term Artificial Intelligence Is Coined

John McCarthy coined the term “artificial intelligence” in a proposal for a Dartmouth College study written with Marvin Minsky (Harvard University), Nathaniel Rochester (IBM) and Claude Shannon (Bell Telephone Laboratories). According to the proposal, “the study is to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that…

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A U.S. Navy photograph of the Mark I Perceptron, the machine built to run Rosenblatt’s design, with an operator at its image sensor.
The Mark I Perceptron, about 1960. U.S. Navy photograph (USN 710739), National Archives, via Wikimedia Commons.

1958

Frank Rosenblatt Introduces the Perceptron

Depending on how it goes with AI, the perceptron could end up being one of history's most important concepts, well, ever basically. Frank Rosenblatt's perceptron is essentially the first neural network and a monumental step in the story of deep learning AI art. The perceptron is also a bit of a tragic tale. A decade later, deep learning AI's anti-hero Marvin Minsky published Perceptrons,…

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In conversation

Listen to the chapter

All 84 moments in this chapter

The complete chronology, including works, ideas, exhibitions and the technologies around them.

  1. Alan Turing Proposes the Turing Test
  2. Ben Laposky Makes the First Oscillons
  3. Molnár’s Paris: Molnárs Move to Belleville
  4. Alejandro Otero Begins His Collage Work
  5. Jesús Rafael Soto Settles in Paris
  6. Early Computers Play Tic-Tac-Toe, Nim, Chess and Draughts
  7. Edmund C. Berkeley Begins Publishing Computers and Automation
  8. John von Neumann Devises Cellular Automata
  9. Ivan Moscovich Begins Experimenting with Mathematical Forms
  10. Marvin Minsky and Dean Edmonds Build the SNARC Neural Network Machine
  11. The Ferranti Mark I Is the First Commercially Available Electronic Computer
  12. Jikken Kobo Begins
  13. “Imaginary Landscape No 4″ by John Cage
  14. Spectrum Colors Arranged by Chance by Ellsworth Kelly
  15. Around Is Around by Norman McLaren
  16. MIT Demonstrates the Whirlwind Computer
  17. Theater Piece No. 1 by John Cage
  18. Love-Letters by Christopher Strachey
  19. Founding of the Independent Group (IG)
  20. Abstronic by Mary Ellen Bute
  21. Birth of Neo-Dada
  22. Electronic Abstractions by Ben Laposky
  23. Arthur Samuel’s Checkers Program Learns from Experience
  24. Grace Murray Hopper Invents General Programming Languages
  25. Antennae with Red and Blue Dots by Alexander Calder
  26. Mood Contrasts by Mary Ellen Bute
  27. Oscillons 34, 26, 14, 47 by Ben Laposky
  28. Plans mobiles by Pol Bury
  29. Jikken Kōbō’s Fifth Presentation Introduces the Autoslide Works
  30. Musicolour (1953–57), Gordon Pask
  31. Roald Dahl's “The Great Automatic Grammatizator”
  32. Pierre de Latil Publishes Thinking by Machine
  33. Gutai Movement in Japan
  34. Max Bense Begins Publishing Aesthetica
  35. Ivan Serpa Founds The Grupo Frente
  36. Molnár’s Paris: Rue de Gergovie Apartment and Studio
  37. Whirlwind and SAGE Initiatives by US Military Funding Spark Computing Innovations
  38. Margaret Masterman Founds the Cambridge Language Research Unit
  39. John McCarthy, Marvin Minsky & Claude Shannon Introduce World to AI
  40. Victor Vasarely’s Yellow Manifesto Lays Generative Art’s Conceptual Foundation
  41. The Term Artificial Intelligence Is Coined
  42. Le Mouvement Is First Post-War Kinetic Exhibition
  43. Experimental Outdoor Exhibition of Modern Art to Challenge the Midsummer Sun by Gutai
  44. Ben Laposky Releases Colored Electronic Image
  45. Herbert W. Franke Begins Creating Art with an Oscillograph
  46. CYSP 1 by Nicolas Schöffer
  47. The New Landscape in Art and Science by György Kepes
  48. 2nd Gutai Outdoor Exhibition in Ashiya Park
  49. Electric Dress by Atsuko Tanaka
  50. Suite for Five by Merce Cunningham
  51. Allen Newell, Cliff Shaw and Herbert Simon Build the Logic Theorist
  52. John Backus Releases FORTRAN
  53. An Experiment in Musical Composition is Published
  54. Syntactic Structures by Noam Chomsky
  55. ZERO Forms in Düsseldorf
  56. Black Mountain College Closes
  57. Richard Hamilton Lists the ‘Characteristics of Pop Art’
  58. Allan Kaprow Begins Making ‘Environments’
  59. Duchamp Gives His Famous Talk, The Creative Act
  60. Max Mathews Develops MUSIC I
  61. Voyage II, Frank Malina
  62. A. P. Rich Writes Program for the Design of Wave Patterns for Textiles
  63. Theorie de l’information et perception esthetique (Information Theory and Esthetic Perception) by Abraham A. Moles
  64. Fontana Mix, John Cage
  65. John Whitney Sr. Makes the Vertigo Titles with an Analog Computing Device
  66. Méta-matic No. 8 by Jean Tinguely
  67. Jack St. Clair Kilby at Texas Instruments and, independently, Robert Noyce at Fairchild Arrive at the Integrated Circuit
  68. I. J. Good Speaks on Machine Judgment at the Gaberbocchus Common Room
  69. Frank Rosenblatt Introduces the Perceptron
  70. Minimalism Emerges with 16 Americans at MoMA
  71. Béla Julesz Invents Random-dot Stereograms
  72. Raymond Scott Builds the Electronium, an Instrument for Generative Composition
  73. Herbert W. Franke’s Experimentelle Ästhetik Exhibition
  74. CalComp 565 Drum Plotter Released
  75. Gustav Metzger Begins Creating Auto-Destructive Art
  76. The Two Cultures Lecture by C.P. Snow
  77. 18 Happenings in 6 Parts by Allan Kaprow
  78. Manifesto Neoconcreto by Ferreira Gullar
  79. Theo Lutz produces Stochastic Texts
  80. Tête barbue (Bearded Head) by Jean Dubuffet
  81. Vera Molnár Develops Her Machine Imaginaire
  82. John McCarthy and Marvin Minsky Found the MIT Artificial Intelligence Project
  83. Oliver Selfridge Proposes Pandemonium
  84. The National Physical Laboratory's Mechanisation of Thought Processes

About this guide

This guide connects selected entries from Le Random’s archive of 1,147 moments. Dates follow the individual records. The excerpts, source references and image credits come from those records; follow a moment to read its full account and related interviews.

The archive includes historical precursors and surrounding developments as well as generative artworks. Inclusion does not mean that every object or event was described as “generative art” in its own time.

Browse the complete archive →