Generative Art Timeline · Chapter 5: Artist-Programmer Era (1970s)

1977

3-D Computer Animation by Charles Csuri

Publication · North America

3-D Computer Animation by Charles Csuri
Spalter Digital. 2023. Da Vinci Series. spalterdigital.com

This book chapter by one of the founders of computer art would have a significant impact on the development of 3D computer graphics in the coming decades. The work “emphasizes the ideas and concepts that give 3-D computer animation its special character and quality.” Csuri “describes the technique of using a refresh buffer to display pictures in computer graphics.” This and other work exemplifies SIGGRAPH’s description of Csuri: “His research and artistic vision led to advances in software that created new artistic tools for 3D computer graphics, computer animation, gaming and 3d printing – all in advance of their broad commercial applications.”

Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.

Sources

People

Charles Csuri

Movements

computer animation, computer art

Filed under

Ideas
gaming, tools
Technologies
3D animation, 3D Graphics, 3D printing, computer animation, computer art, computer graphics, refresh buffer
People
Charles Csuri
Works
3-D Computer Animation, refresh
Organisations
SIGGRAPH

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