Generative Art Timeline · Chapter 7: Net Era (1990s)

1993

A-Volve by Christa Sommerer and Laurent Mignonneau

Invention · Women Artists

A-Volve interactive A-Life installation © 1994, Christa Sommerer & Laurent Mignonneau
A-Volve interactive A-Life installation © 1994, Christa Sommerer & Laurent Mignonneau Wikipedia. 2023. "Christa Sommerer Et Laurent Mignonneau." Wikimedia Foundation. Last modified December 31, 2023. fr.wikipedia.org.

A-Volve (1993–94) was an interactive-evolutionary art environment that stands as an important step in the development of AI art. For the piece, visitors could draw virtual organisms using a sensor pencil, which then came to life in a water-filled glass pool. These three-dimensional creatures reacted to human behavior, evolving and interacting with each other and the visitors.

This participatory-evolutionary-immersive art display anticipates the work of Karl Sims’s Galapagos in 1997. The algorithmic evolution achieved by Sommerer and Mignonneau also anticipate machine learning and GAN art. The process for the piece worked as follows:

“If two strong creatures meet, they can create an offspring and a new creature can be born. It carries the genetic code of its parents. Mutation and cross-over provides a nature-like reproduction mechanism, that follows the genetic rules of Mendel.“

This evolutionary process is a much more simplified version of the complex learning machines are capable of today. But this early work is a direct predecessor. Artists in the upcoming decades would continue to automate the process until now these tasks are done “under the hood” and instantly. But this is a hugely important step in the development of AI-art-as-we-know-it-today.

Beyond its significance to the development of AI art, the installation blurred the lines between real and unreal, exploring popular themes of generative art at the time: concepts of artificial life and evolution, while adding Sommerer and Mignonneau’s distinct individuality. A-Volve continued the artists' exploration of natural interfaces and complex interactivity, challenging perceptions of reality and creating a dynamic ecosystem where visitors become integral participants in the evolution of artificial life. This would continue into the next decade as well with Life Writer (2006).

Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.

Sources

People

Christa Sommerer, Karl Sims, Laurent Mignonneau

Movements

artificial life, Evolutionary Art, Interactive Art, Participatory Art

Filed under

Ideas
ai art, artificial life, Evolutionary Art, generative art, Immersive Art, Interactive Art, interactivity, interfaces, Participatory Art
Technologies
artificial intelligence, genetic algorithms, machine learning, Mendelian genetics, sensors
People
Christa Sommerer, Karl Sims, Laurent Mignonneau
Works
A-Volve, Life Writer

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