Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1982
Bill Reeves Early Advancement in Particle Systems

Most computer graphics up to this point were hard-edged and linear with crisp RGB colors. It was difficult to produce images that appeared truly organic or naturally realistic. Bill Reeves, then at Lucasfilm and later at Pixar, was an early contributor to the solution of this problem by introducing particle systems in a foundational paper published in 1983, “Particle Systems: A Technique for Modeling a Class of Fuzzy Objects,” presented at SIGGRAPH ’83. This is an entirely generative process, as Wayne E. Carlson explains in his book, Computer Graphics and Computer Animation: A Retrospective Overview:
“Each particle in the system is born (or generated), undergoes some dynamic changes, and dies. Particles in the system are generated semi-randomly within the bounds of some initial object. This space is termed the generation shape of the fuzzy object. Each of the particle’s attributes is given an initial value that may be fixed or may be determined by a stochastic process.” The power of a particle system is that these “graphical primitives” can be used to create nearly anything from simple points and lines to complex organic and inorganic systems (grass, fire, etc.). Particle systems were famously used in the 1982 film Star Trek II: The Wrath of Khan for the famous “genesis effect.” [Carlson, 562]
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
- Wayne E. Carlson. Computer Graphics and Computer Animation: A Retrospective Overview. p. 238, 562. The Ohio State University Press.
People
Movements
computer animation, computer art
Filed under
- Ideas
- generative art, randomness
- Technologies
- computer animation, computer art, computer graphics, GRASS (Graphics Symbiosis System), particle systems
- People
- Bill Reeves, Wayne E. Carlson
- Works
- Genesis Effect, Star Trek II: The Wrath of Khan
- Organisations
- Lucasfilm, Pixar, SIGGRAPH
Echoes across time
- 1963 · Military Agencies Create Early Computer-Generated Art
- 1964 · Leslie Mezei Gives the First Lecture on Computer Art
- 1967 · Hummingbird by Charles Csuri
Le Random editorials
- Operator Profiles Rebecca Allen, Operator, August 13, 2024
- Karl Sims & Alexander Mordvintsev on Merging Technology and Biology, Peter Bauman, November 17, 2025
Le Random podcast
- Timeline Ch 1—Pre-Modern Era with Marius Watz — listen with transcript on Le Random (06 Jul 2023, 46 min). Transcript mentions particle systems. Apple Podcasts · Spotify
- Celebrating Genuary with Piter Pasma — listen with transcript on Le Random (03 Feb 2024, 53 min). Transcript mentions particle systems. Apple Podcasts · Spotify
- "Electric Dreams" in Conversation—Rebecca Allen, Analívia Cordeiro & Eduardo Kac — listen with transcript on Le Random (23 Dec 2024, 68 min). Transcript mentions particle systems. Apple Podcasts · Spotify
- Timeline Ch 6—Personal Computer Era (1980s) with Mark Wilson, Copper Giloth, Dan Sandin, David Em, William Latham, Stephen Todd, Darcy Gerbarg & Geoff Davis — listen with transcript on Le Random (08 Feb 2024, 85 min). Chapter 6’s episode. Apple Podcasts · Spotify