Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1988
F. Kenton Musgrave, Blessed State

The algorithmic work was an important development in the rendering of fractal terrains that played a role in computer game landscapes appearing more realistic.
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
People
Movements
Video Game Art
Filed under
- Ideas
- Video Game Art
- Technologies
- algorithms, computer graphics, fractal terrain, fractals
- People
- F. Kenton Musgrave
- Works
- Blessed State
Echoes across time
- 1968 · Aristid Lindenmayer Introduces the World to L-Systems
- 2008 · Evolution and Collective Intelligence of the Electric Sheep by Scott Draves
- 1968 · Notable computer artworks