Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1983
Jaron Lanier’s Moondust

This generative music game for the Commodore 64 was one of the first video games produced with the intention of being a work of art. It was created by Jaron Lanier, the American computer scientist and artist who is active to this day. Moondust serves as another example of the rise of video games, propelling digital and generative art. It again highlights how generative music has impacted computer graphics, often preceding it, as at Bell Labs with Max Matthews—which preceded generative imagery by several years—and David Cope’s EMI work with primitive neural networks.
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
- Michaels, R. J. "Moondust." Ahoy! no. 1 (January 1984): 51. https://archive.org/details/ahoy-magazine-01
People
David Cope, Jaron Lanier, Max Mathews
Movements
Video Game Art
Filed under
- Ideas
- generative art, Generative Music, Video Game Art, video games
- Technologies
- Commodore 64, computer graphics, neural networks
- People
- David Cope, Jaron Lanier, Max Mathews
- Works
- David, EMI, Moondust
- Organisations
- Bell Labs, Commodore
- Places
- United States
Related moments
Echoes across time
- 2002 · Doug Eck Advances Neural Network Creative Expression
- 1757 · Johann Philipp Kirnberger’s Musical Dice Game
- 2002 · Super Mario Clouds by Cory Arcangel