Generative Art Timeline · Chapter 1: Pre-Modern Era (Pre-1850)
1757
Johann Philipp Kirnberger’s Musical Dice Game

Known as Musikalisches Würfelspiel (“musical dice game”), this method first published by Johann Philipp Kirnberger was a monumental event in the history of art and chance. The game was a musical composition technique in which pre-composed measures were selected by rolls of dice. Serving as one of the earliest examples of aleatoric (chance) music, it stands as one of the earliest examples generally of art generated randomly by chance. Many subsequent, famous composers would experiment with musikalisches würfelspiel, including C.P.E. Bach and, by attribution, Mozart, who is still the most known practitioner. Musikalisches würfelspiel also begin the tradition of generative music developing prior to graphics, which continued into the twentieth century with Max Mathews at Bell Labs developing MUSIC I nearly a decade before computer graphics were exhibited as art.
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
People
C.P.E. Bach, Johann Philip Kirnberger, Max Mathews, Wolfgang Amadeus Mozart
Movements
Chance Art, generative art, Video Game Art, Ars Combinatoria
Filed under
- Ideas
- aleatoric music, chance, Chance Art, generative art, Generative Music, randomness, Video Game Art
- Technologies
- chance procedures, computer graphics
- People
- C.P.E. Bach, Johann Philip Kirnberger, Max Mathews, Wolfgang Amadeus Mozart
- Works
- MUSIC I, Musikalisches Würfelspiel
- Organisations
- Bell Labs
- Other subjects
- Bach
Related moments
Echoes across time
- 1951 · “Imaginary Landscape No 4″ by John Cage
- 1982 · Roman Verostko Debuts The Magic Hand of Chance Series
- 1958 · Fontana Mix, John Cage
Le Random editorials
Le Random podcast
- Timeline Ch 1—Pre-Modern Era with Marius Watz — listen with transcript on Le Random (06 Jul 2023, 46 min). Chapter 1’s episode. Apple Podcasts · Spotify