Generative Art Timeline · Chapter 7: Net Era (1990s)
1990
Jürgen Schmidhuber Proposes Artificial Curiosity

This pioneering idea in machine learning during the supposed “AI winter” was a proposal of a generative adversarial network (GAN), which would not be formally realized until 2014. This was an example of an important development in the creative application of neural networks, demonstrating how far-reaching the ideas of the past decade-plus extend. The framework involved two competing neural networks: a generator (controller) that creates outputs and a predictor (world model) that anticipates the consequences of these outputs. The networks engage in a minimax game, where the generator aims to maximize the predictor’s error, while the predictor minimizes it. This early concept laid the groundwork for future developments in generative models, including the now widely used Generative Adversarial Networks (GANs).
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
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Machine Learning Art
Filed under
- Ideas
- ai history, AI winter, computational creativity, Machine Learning Art
- Technologies
- artificial curiosity, artificial intelligence, GANs, generative models, machine learning, minimax, neural networks
- People
- Jürgen Schmidhuber
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Le Random editorials
Le Random podcast
- Tom White & Gene Kogan on the Birth of GAN Art (Deep Learning Series 01) — listen with transcript on Le Random (14 Apr 2025, 44 min). Transcript discusses GANs. Apple Podcasts · Spotify
- Timeline Ch 7—Net Era (1990s) with Auriea Harvey, Joshua Davis, LIA, Scott Draves & Vuk Ćosić — listen with transcript on Le Random (11 Apr 2024, 77 min). Chapter 7’s episode. Apple Podcasts · Spotify