Generative Art Timeline · Chapter 7: Net Era (1990s)
1991
Keith Tyson begins working on ArtMachine

Keith Tyson revolutionized the art world with ArtMachine in 1991, which he would work on for the next ten years. Born from the mind of the artist, then in his early twenties, this semi-computerized algorithm scanned the world’s information sources, generating unique “iterations”—artistic directives that Tyson translated into tangible creations. In other words, the system generated proposed artworks for Tyson to make. The ridiculousness of its plans was matched by their literal implementation, ranging from an artwork made of 366 painted breadboards to a “scubasculpture” kept on the bottom of the ocean for sixteen years. Tyson left the creative choices up to ArtMachine in one of the most important examples of material generative art since Cohen’s AARON, particularly from a mainstream, Turner Prize-winning contemporary artist.
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
People
Harold Cohen, Keith Tyson, William Turner
Movements
generative art, Material Generative Art
Filed under
- Ideas
- generative art, instruction art, Material Generative Art
- Technologies
- algorithms
- People
- Harold Cohen, Keith Tyson, William Turner
- Works
- AARON, ArtMachine
- Organisations
- Turner Prize
Related moments
Echoes across time
- 1923 · Construction in Enamel by László Moholy-Nagy
- 1970 · Software at the Jewish Museum, New York
- 1968 · Sol LeWitt Brings His Wall Drawings
Le Random editorials
- Christiane Paul on Curating Cohen’s AARON, Peter Bauman, January 29, 2024
Le Random podcast
- Timeline Ch 7—Net Era (1990s) with Auriea Harvey, Joshua Davis, LIA, Scott Draves & Vuk Ćosić — listen with transcript on Le Random (11 Apr 2024, 77 min). Chapter 7’s episode. Apple Podcasts · Spotify