Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1984
Cook, Porter and Carpenter Introduce Distributed Ray Tracing

A critical technique in computer graphics, the distributed ray tracing algorithm, was developed by Loren Carptenter, Robert Cook and Thomas Porter for Lucasfilm and described in detail in this paper. Carpenter famously also developed fractal techniques for motion graphics in 1982. Distributed ray tracing allowed for motion blur effects.
Ray tracing enables the rendering of advanced lighting phenomena such as “shadows, reflections, and refracted light, phenomena that are difficult or impossible with other techniques.” However, there were limitations that Carpenter and his team solved, as outlined in the paper:
“By distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena. This provides correct and easy solutions to some previously unsolved or partially solved problems, including motion blur, depth of field, penumbras, translucency, and fuzzy reflections.”
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
Sources
People
Loren Carpenter, Robert Cook, Thomas Porter
Movements
computer animation, digital art
Filed under
- Ideas
- digital art
- Technologies
- computer animation, computer graphics, depth of field, distributed ray tracing, fractals, motion blur, ray tracing
- People
- Loren Carpenter, Robert Cook, Thomas Porter
- Organisations
- Lucasfilm
Related moments
- 1980 · Vol Libre – Loren Carpenter of Boeing
- 1985 · SIGGRAPH 85
- 1986 · The Beauty of Fractals by Heinz-Otto Peitgen and Peter Richter
- 1975 · Mandelbrot Coins the Term Fractal
Echoes across time
- 1968 · Aristid Lindenmayer Introduces the World to L-Systems
- 1967 · Hummingbird by Charles Csuri
- 1963 · Military Agencies Create Early Computer-Generated Art