Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1982
Pitfall! by David Crane

A huge hit, Pitfall! was one of the Atari 2600’s signature games and one of 1982’s most popular. It was also a work of generative art, as it used an algorithmically generated world.
Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.
People
Movements
Video Game Art
Filed under
- Ideas
- generative art, Video Game Art, video games
- Technologies
- Atari 2600, procedural generation
- People
- David Crane
- Works
- David, Pitfall!
- Organisations
- Activision, Atari