Generative Art Timeline · Chapter 8: Tooling Era (2000s)

2002

Re:MARK by Golan Levin & Zach Lieberman

Artwork · Europe

An installation view of Re:MARK: a visitor speaks into a microphone while her silhouette on the projection screen emits animated glyphs and shapes generated from her voice.
An installation view of Re:MARK: a visitor speaks into a microphone while her silhouette on the projection screen emits animated glyphs and shapes generated from her voice. Golan Levin and Zachary Lieberman, Re:MARK, 2002. Ars Electronica Futurelab commission, Museum of the Future, Linz. Courtesy the artists, flong.com.

A commission of the Ars Electronica Museum of the Future, Re:MARK, by Tmema (Golan Levin and Zachary Lieberman) with production support from the Ars Electronica Futurelab, was an interactive installation that visualized speech as whimsical animated text and shapes. Utilizing voice analysis, motion sensing and real-time animation, the installation cast the spoken words and sounds of participants as shadows, creating a playful, reactive and interactive environment. The exhibition created a shadow world of cartoon language that became a stage for participants. This immersive and participatory experience showcased the lighter side of software art and its ability to amaze.

Text by Peter Bauman. Generative Art Timeline, Le Random, fact-checked September 2026.

Sources

People

Golan Levin, Zach Lieberman

Movements

Immersive Art, Interactive Art, Participatory Art, software art

Filed under

Ideas
audience participation, Immersive Art, Installation Art, Interactive Art, interactivity, language, Participatory Art, speech
Technologies
computer vision, motion sensing, real-time animation, software art, voice analysis
People
Golan Levin, Zach Lieberman
Works
Re:MARK
Organisations
Ars Electronica, Ars Electronica Center, Ars Electronica Futurelab, Tmema

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