Generative Art Timeline · Chapter 4: Digital Era (1960s)

1968

Charles Csuri Carves a Computer-Defined Surface in Wood

Artwork · United States

Numeric Milling (1968), the computer-defined surface Csuri had carved in wood.
Numeric Milling (1968), the computer-defined surface Csuri had carved in wood. Charles Csuri, Numeric Milling, 1968, as reproduced in Wayne E. Carlson, Computer Graphics and Computer Animation: A Retrospective Overview (Ohio State University Press). Internet Archive.

One of the earliest instances of a digitally modeled sculpture and something approaching 3D printing resulted from Charles Csuri testing a computer's outputs beyond the plotter and film.

For Numeric Milling (1968) one of his collaborators at Ohio State wrote a tool for defining a mathematical surface, the form later known as the Ferguson patch. Csuri had that surface carved in wood on a milling machine in the university’s engineering department. Robert Mallary's Quad III, shown at Cybernetic Serendipity, is another example from this time of computer-generated sculpture.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Charles Csuri

Movements

computer art, Generative Sculpture

Filed under

Ideas
Generative Sculpture, sculpture
Technologies
3D printing, computer art
People
Charles Csuri
Organisations
Ohio State University
Other subjects
fabrication, Ferguson patch, milling machine, Numeric Milling

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