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History of generative art / Chapter 04 · 1960s

Generative Art in the 1960s: The Digital Era

The densest chapter in this story, the ’60s sees the birth of digital generative art, the work of the first computer artists and a golden age of technology and art. It also tells the story of how cybernetic, conceptual and kinetic art combined in shows like Cybernetic Serendipity, perhaps the most significant event in our story.

From Le Random’s Generative Art Timeline. Original moment texts by Peter Bauman.

Computer images enter the gallery

Cover and title page of rot 19: computer-grafik, the booklet accompanying Georg Nees’s Stuttgart exhibition, 1965.
Georg Nees and Max Bense; rot series edited by Max Bense and Elisabeth Walther. Reproduction in Frieder Nake, Information Aesthetics: An heroic experiment (2012), figure 1, p. 70. Image source.

1965

The World’s First Computer Art Exhibition: Georg Nees: Computergrafik, Studiengalerie der TH Stuttgart

Opening 4 February and running from the 5th to the 19th, Computergrafik was the first of the three 1965 computer art exhibitions globally. Invited by Max Bense to show the graphical work Georg Nees had been working on, Computergrafik was held in the Studiengalerie of the Technische Hochschule Stuttgart. Nees was the only artist on display. The February exhibit was the first gallery exhibition…

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Sources for this moment
Spalter Digital. 2023. Howard Wise Gallery NYC exhibition announcement. spalterdigital.com

1965

Computer-Generated Pictures, Howard Wise Gallery

On display in April 1965, the legendary Computer-Generated Pictures introduced computer art to the broader public, especially in the United States. The second of the three computer art exhibitions of 1965, Computer-Generated Pictures was the first in North America and the first held in a commercial gallery. The show was held by artist-researchers A. Michael Noll and Béla Julesz spanning several years of their…

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Sources for this moment
https://spalterdigital.com/artworks/untitled-42/
Spalter Digital. 2023. Walk Through Raster. spalterdigital.com

1966

Composition with Squares and "Walk-through-Raster” by Frieder Nake

Nake won the first prize of the 1966 Computers and Automation contest with an untitled drawing of small squares, recorded by Compart as Zufällige Zeichenverteilung (1965). Nake then wrote about his other significant 1966 work, Walk-Through-Raster (plotter drawings). Underscoring the importance of mathematics in his work, Nake wrote about Walk-Through-Raster: “The secrets behind algorithmic art can really be fathomed only when we allow for…

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A system can be an idea or a material process

Wikipedia. 2023. "Sol LeWitt." Wikimedia Foundation. Last modified September 6, 2023. en.wikipedia.org.

1967

Sol LeWitt Defines Conceptual Art in Print

In his essay “Paragraphs on Conceptual Art,” LeWitt fixed the term in art-world usage, famously writing that “the idea becomes a machine that makes the art.” LeWitt continued: “I will refer to the kind of art in which I am involved as conceptual art. In conceptual art the idea of concept is the most important aspect of the work.”

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Sources for this moment
Wikipedia. 2022. "Hans Haacke." Wikimedia Foundation. Last modified December 26, 2022. en.wikipedia.org.

1963

Condensation Cube by Hans Haacke

Condensation Cube (1963–65) is a sealed transparent acrylic cube containing a small quantity of water. The temperature differential between the inside of the cube and the room causes water vapour to condense and run down the inside walls in continually changing patterns. The rate of condensation and evaporation is affected by the temperature and humidity of the environment, resulting in an ever-changing and unpredictable…

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An international field of visual research

Spalter Digital. 2023. Return To Square (No. 1 in the Metamorphoses Series). spalterdigital.com

1966

CTG Pioneers Digital Generative Systems

Computer Technique Group, a Tokyo-based student collective, was founded in 1966. They would pioneer the concept of the artist-as-system-creator and are one of the most important groups in generative art history (digital or material). This collective of art and engineering students, founded by Masao Kohmura and Haruki Tsuchiya, emphasized the role of the artistic expression in the group. The CTG manifesto explains how the…

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The two-panel poster for Tendencije 4 / Tendencies 4, its field of black-and-white dots printed in the manner of a computer output, with the Croatian and English programme text at the foot of each panel.
Poster for Tendencije 4 / Tendencies 4, Zagreb. Image: compArt database of digital art (dada), University of Bremen.

1969

Tendencies 4: Computers and Visual Research at Museum of Contemporary Art Zagreb

Tendencies 4: Computers and Visual Research was a groundbreaking exhibition held at the Gallery of Contemporary Art, Zagreb, today the Museum of Contemporary Art, showcasing the convergence of art and digital technology. It featured the latest computer graphics and computer-programmed work of the time, featuring prominent artists such as Frieder Nake, Georg Nees and A. Michael Noll. The previous three Tencencies exhibitions earlier in…

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Cybernetic Serendipity brings the strands together

Cover of Cybernetic Serendipity: The Computer and the Arts, edited by Jasia Reichardt for the 1968 exhibition; U.S. Praeger edition, 1969.
Edited by Jasia Reichardt; Studio International special issue, © 1968. U.S. edition: Frederick A. Praeger, 1969. Archival scan: Monoskop. Cover designer not identified in consulted pages. Image source.

1968

Cybernetic Serendipity Defines a Movement

Cybernetic Serendipity, Jasia Reichardt’s landmark international exhibition at the Institute of Contemporary Arts, London, ran from 2 August to 20 October 1968 and was computer art’s first international exhibition. But it was also so much more than that. With cybernetic theory (Cybernetics Is Born) as an overarching theme, the exhibition probed the relationship between creativity and technology. It “aroused world-wide interest for computer art…

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In conversation

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All 176 moments in this chapter

The complete chronology, including works, ideas, exhibitions and the technologies around them.

  1. Kurd Alsleben and Cord Passow Make Analog Computer Drawings
  2. Karl Otto Götz Manually Anticipates Digital Generative Art
  3. John Whitney Sr. Founds Motion Graphics Incorporated
  4. Vera Molnar Co-Founds Centre de Recherche d’Art Visuel, (later Groupe de Recherche d’Art Visuel (GRAV))
  5. Music from Mathematics, the First Computer Music Issued on Record
  6. Konkrete Kunst: 50 Jahre Entwicklung, Helmhaus Zürich
  7. William Fetter Creates the First Computer Graphics
  8. John McCarthy Introduces LISP
  9. Bernard Widrow and Marcian Hoff Introduce ADALINE
  10. Lygia Clark Begins Her Bichos
  11. Grand tir–séance Galerie J by Niki de Saint Phalle
  12. Automat und Mensch Kybernetische Tatsachen und Hypothesen by Karl Steinbuch
  13. George Maciunas’s Bread & AG Opens in New York, the First Fluxus Event
  14. Nove tendencije the first New Tendencies exhibition opens at the Gallery for Contemporary Art, Zagreb
  15. Invention of the Zuse Graphomat Z 64
  16. Symbols, Signals, and Noise by John R. Pierce
  17. An Approach to Cybernetics by Gordon Pask
  18. Variations luminodynamiques by Nicolas Schöffer
  19. Epidauros II by Barbara Hepworth
  20. Dragons Emerging from the Forest by Kazuo Shiraga
  21. Bridget Riley Paints Movement in Squares
  22. A. Michael Noll Creates some of the First Creative Graphics with a Digital Computer; Terms Phrase Programmer-Artist
  23. The US Company (USCO) Garners Interest for Science and Technology in Art
  24. Umberto Eco Coins Programmed Art
  25. American Pop Art Bursts onto the Scene
  26. Augmenting Human Intellect by Douglas Engelbart
  27. The Open Work by Umberto Eco
  28. The Great Experiment: Russian Art, 1863-1922 by Camilla Gray
  29. Lee Harrison III Builds ANIMAC
  30. Clark and Molnar Invent the LINC
  31. Pour une peinture expérimentale programmée, in Groupe de recherche d’art visuel (Paris: Galerie Denise René; GRAV)
  32. Viktor Glushkov Proposes OGAS, a Soviet Computer Network
  33. I. J. Good Edits The Scientist Speculates
  34. Frank Rosenblatt Publishes Principles of Neurodynamics
  35. Daphne Oram Develops Oramics, Sound Drawn by Hand
  36. Ivan Sutherland Invents Sketchpad
  37. Henry Flynt Coins Concept Art
  38. Military Agencies Create Early Computer-Generated Art
  39. Computers and Automation Births Computer Art
  40. Condensation Cube by Hans Haacke
  41. Gaussian Quadratic by A. Michael Noll
  42. Thomas Wilfred, Lumia Suite, Opus 158
  43. compArt ER 56 series and Random Polygon Move Signal Frieder Nake’s Entrance into Computer Art
  44. Exposition of Music—Electronic Television Exhibition by Nam June Paik
  45. Simulation of a Two-Gyro Gravity-Gradient Attitude Control System by Edward E. Zajac
  46. ASCII Adopted as Standard
  47. Inventing the Future by Dennis Gabor
  48. Roy Ascott’s First Show: Diagram-boxes and Analogue Structures
  49. Kenneth C. Knowlton develops BEFLIX
  50. Charles Csuri Begins Experimenting with Computers and Art
  51. Doug Engelbart Designs the First Computer Mouse
  52. Hiroshi Kawano Publishes His First Algorithmic Images
  53. The First Man (Boeing Man) by William Fetter
  54. Molnár’s Paris: Rue Hallé Permanent Home
  55. First Piece of Computer Art Criticism by Arnold Rockman and Leslie Mezei
  56. US Army’s BRL Wins Computer Art Content Top Prize for Second Straight Year
  57. Leslie Mezei Gives the First Lecture on Computer Art
  58. ’monument’ for V. Tatlin by Dan Flavin
  59. Time Popularizes Op Art
  60. 23-Ecke by Georg Nees
  61. First version of BASIC Released
  62. Marshall McLuhan Published Book "Understanding Media: The Extensions of Man”
  63. Computer Composition with Lines by A. Michael Noll
  64. Yoko Ono Publishes Grapefruit
  65. The Foundational Aesthetica Published by Max Bense is Finished
  66. The World’s First Computer Art Exhibition: Georg Nees: Computergrafik, Studiengalerie der TH Stuttgart
  67. Computer-Generated Pictures, Howard Wise Gallery
  68. computer grafik by Georg Nees and Frieder Nake at Galerie Wendelin Niedlich in Stuttgart (Germany)
  69. Giorno Poetry Systems Founded
  70. The Responsive Eye, MoMA
  71. 13/9/65 Nr. 2 (Hommage à Paul Klee) by Frieder Nake
  72. Five Screens with Computer by Gustav Metzger
  73. Portrait of the Machine As a Young Artist by John R. Pierce in Playboy One of the Earliest Computer Art Essays
  74. “Electronic Art" Exhibition by Nam June Paik at Galeria Bonino (New York)
  75. Four Self-Distorting Grids by François Morellet
  76. Four-Dimensional Hyperobjects by A. Michael Noll
  77. nul 1965, Stedelijk Museum Amsterdam
  78. Computer-Produced Movies by Kenneth C. Knowlton
  79. DENDRAL Project Begins at Stanford
  80. I. J. Good Predicts an Intelligence Explosion
  81. Alexey Ivakhnenko and Valentin Lapa Train Multilayer Networks
  82. Warren S. McCulloch Publishes Embodiments of Mind
  83. Stanisław Lem Publishes The Cyberiad
  84. Anni Albers Publishes On Weaving
  85. Mary Allen Wilkes Takes a Computer Home
  86. Systemic Painting Exhibition, The Guggenheim Museum
  87. CTG Pioneers Digital Generative Systems
  88. 9 Evenings: Theatre and Engineering at the 69th Regiment Armory
  89. Maughan S. Mason’s Traveling Show of Analog Computer Generated Works
  90. Joseph Weizenbaum publishes ELIZA
  91. Poemfields by Stan VanDerBeek
  92. Information Theory and Esthetic Perception by Abraham Moles
  93. Composition with Squares and "Walk-through-Raster” by Frieder Nake
  94. Sol LeWitt Begins Producing Serial Work
  95. Untitled (one gallon of industrial high-gloss enamel, poured) by William Anastasi
  96. Primary Structures Exhibition at The Jewish Museum Helps Introduce Minimalism
  97. Kunst-Licht-Kunst Artificial Light Exhibition
  98. Interference by Jean-Pierre Yvaral
  99. "Behaviourist Art and the Cybernetic Vision” by Roy Ascott
  100. Experiments in Art and Technology Founded with EAT News
  101. Herstellung von zeichnerischen Darstellungen, Tonfolgen und Texten mit elektronischen Rechenanlagen (Production of graphic renderings, audio sequences, and texts by electronic computers) Exhibition
  102. Teletype Corporation develops Inktronic
  103. First Pattern Recognition Workshops Meet in Puerto Rico and Delft
  104. Stanford Research Institute Builds Shakey the Robot
  105. Hanne Darboven Begins Her Number Constructions
  106. The House of Dust by Alison Knowles
  107. E.A.T. Holds Its Press Launch at Rauschenberg’s Studio
  108. Sol LeWitt Defines Conceptual Art in Print
  109. Charles Csuri Enters the Computer Art Scene with Series of Important Works
  110. Hummingbird by Charles Csuri
  111. Untitled (Micro Innovation) by Georg Nees
  112. Verifying star by Donald K. Robbins
  113. Matrix Multiplication Series 31 by Frieder Nake
  114. Computer Nude (Studies in Perception I) by Leon Harmon and Ken Knowlton
  115. Running Cola is Africa by Computer Technique Group (CTG)
  116. The Science of Art by Robert E. Mueller
  117. Research Center Art Technology and Society Founded in Amsterdam by Robert Hartzema, Tjebbe van Tijen
  118. Gyorgy Kepes Establishes the Center for Advanced Visual Studies (CAVS) at MIT
  119. Logo Language Developed
  120. Shun-ichi Amari Publishes Learning Rules for Neural Networks
  121. Schotter by Georg Nees
  122. Cybernetic Serendipity Defines a Movement
  123. The machine, as seen at the end of the mechanical age at MoMA
  124. Generative Photography at Bielefeld Kunsthaus
  125. Computer Graphic Exhibition at Brno House of Arts
  126. Aristid Lindenmayer Introduces the World to L-Systems
  127. Douglas Engelbart Gives The Mother of all Demos
  128. "On the Path to Computer Art” by the Parallel Group
  129. Leslie Mezei Develops SPARTA
  130. First Publication of Leonardo
  131. Centro de Estudios de Artes y Comunicación (CEAC), later CAyC, Established in Buenos Aires
  132. Foundation of the Computer Arts Society
  133. Computer Art: Media Transformation through Electronics by CTG
  134. Lillian Schwartz Begins Her Computer Art Career
  135. Notable computer artworks
  136. Plexus and The Snail by Kerry Strand and Larry Jenkins
  137. Molnár’s Paris: First Computer Encounter: Bull-GE HQ
  138. Vera Molnár Begins her Computer Art Phase with the Interruptions Series
  139. Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of Our Time by Jack Burnham
  140. Georg Nees Completes His PhD Thesis (In German), Generative Computergraphik
  141. Lee Harrison III Builds Scanimate
  142. Stroud Cornock and Ernest Edmonds Meet in Leicester
  143. The Art of Computer Programming by Donald E. Knuth
  144. Pénétrables by Jesús Rafael Soto
  145. Sound Activated Mobile by Edward Ihnatowicz
  146. Bit International Magazine Begins Publication
  147. Some More Beginnings at the Brooklyn Museum, New York
  148. Kleiner Sonnenuntergang (Small Sunset) by Dieter Roth
  149. Sol LeWitt Brings His Wall Drawings
  150. Charles Csuri Carves a Computer-Defined Surface in Wood
  151. Wendy Carlos Releases Switched-On Bach
  152. Quad III by Robert Mallary
  153. TV as a Creative Medium, at the Howard Wise Gallery
  154. Kunst Und Computer Exhibition at Vienna Sparkasse
  155. Art and Cybernetics Exhibition by CAyC
  156. Slant One by Auro Lecci
  157. The Philosophy of Computer Art by Haruki Tsuchiya
  158. Tendencies 4: Computers and Visual Research at Museum of Contemporary Art Zagreb
  159. Computerkunst - On the Eve of Tomorrow Exhibition in Hanover
  160. Notable Computer Artworks
  161. When Attitudes Become Form at Kunsthalle, Bern
  162. Event One by Computer Arts Society
  163. ARPANET Goes Live, Precursor to the Internet
  164. International Psytech Art exhibition – Electromagica ’69
  165. CTG Participates in the Paris Biennale
  166. Reticulárea by Gego (Gertrud Goldschmidt)
  167. Hello by Allan Kaprow
  168. Cross Talk Intermedia at the Yoyogi Gymnasium, Tokyo
  169. Square Tops by Wen-Ying Tsai
  170. The Systems Group Founded
  171. Sonakinatography I Movement #III for Multi-Media by Channa Horwitz
  172. Computer Technique Group (CTG) Disbands
  173. Leicester Polytechnic Is Formed
  174. Arte y Cibernética Held at Galería Bonino, Buenos Aires
  175. The Split: Neural Networks Fall from Favor after Perceptrons
  176. Margaret Hamilton's Software Lands Apollo 11