Generative Art Timeline · Chapter 4: Digital Era (1960s)
1969
The Philosophy of Computer Art by Haruki Tsuchiya

Published in Computers and Automation, the brief article by Tsuchiya stresses the importance of process, randomness and system in computer art. It asks finally, “Can the computer art that is a hobby of engineers and automatically-made art become a new world of aesthetics?” Tsuchiya suggests that the “secrets of wonderful works” can be found in the “balance of system and randomness that computer art provides.”
Text by Peter Bauman. Generative Art Timeline, Le Random.
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computer art, generative art
Filed under
- Ideas
- aesthetics, generative art, process, randomness, systems
- Technologies
- computer art
- People
- Haruki Tsuchiya
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- The Philosophy of Computer Art
- Organisations
- Computers and Automation
Related moments
Echoes across time
- 2009 · A Philosophy of Computer Art by Dominic Lopes
- 2017 · Thinking Machines: Art and Design in the Computer Age, 1959–1989 at MoMA
- 1986 · Evolving aesthetic criteria for computer generated art: A Delphi Study by Richard Lucas
Le Random editorials
Le Random podcast
- Timeline Ch 4—Digital Era Pt I (1960s) with Dr A Michael Noll — listen with transcript on Le Random (07 Sep 2023, 60 min). Chapter 4’s episode. Apple Podcasts · Spotify
- Timeline Ch 4—Digital Era Pt II (1960s) with Michael Spalter — listen with transcript on Le Random (21 Sep 2023, 77 min). Chapter 4’s episode. Apple Podcasts · Spotify