Generative Art Timeline · Chapter 8: Tooling Era (2000s)

2002

Velvet Strike modifies Counter Strike

Invention

Velvet Strike modifies Counter Strike

In another classic work of video game history, Velvet-Strike, by Anne-Marie Schleiner, Joan Leandre and Brody Condon, merged activism with video-game art as it was a protest against the newly launched Bush-era war on terrorism. The game “Counter-Strike,” renowned for its portrayal of terrorism and counterterrorism, was clearly intentional, as players fired spray paint graffiti rather than bullets as a tool to inscribe peace messages and anti-war art onto the game’s walls. This served as a direct challenge to the game’s inherent violence and competitive ethos, while questioning the labels (terrorists or soldiers) of the combatants. The project juxtaposes the playful, often escapist nature of gaming with stark political commentary, prompting players to reflect on real-world violence, the ethics of entertainment and their role in societal violence. Encouraging contributions from the global gaming community, Velvet Strike transformed digital spaces into canvases for not only activism but also self-reflection, underlining how interactive media can be harnessed for critical discourse.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Anne-Marie Schleiner, Brody Condon, Joan Leandre

Movements

Interactive Art, Video Game Art

Filed under

Ideas
activism, artistic intervention, community, game modding, Graffiti Art, Interactive Art, participation, Participatory Art, subversion, Video Game Art, video games, war on terror
Technologies
prompting
People
Anne-Marie Schleiner, Brody Condon, Joan Leandre
Works
Counter-Strike, Velvet Strike

Echoes across time

Le Random editorials

Explore all Le Random editorials and artist interviews

Le Random podcast