Generative Art Timeline · Chapter 8: Tooling Era (2000s)

2002

Super Mario Clouds by Cory Arcangel

Artwork · Top Moment

Super Mario Clouds by Cory Arcangel

In a masterpiece of video game art, Cory Arcangel deconstructs a familiar cultural artifact, reducing the iconic Super Mario Brothers game to its ethereal background only. By hacking into the game’s original 1985 cartridge, Arcangel eliminated all elements except for the clouds, transforming a bustling digital landscape filled with danger and user interaction into a minimalist meditation. As a classically trained musician, the piece reflects Arcangel’s deep engagement with his tools—here, the computer and game console—mirroring his belief in fully mastering technology to craft art. Further, the work challenges the viewer to find meaning in reduction but also lack of control. A user is in full control of a video game, yet Arcangel invites us to relinquish this need. The piece also encourages an examination of our rapid technological churn and reminds us that a physical, endlessly generative sky exists as well. The piece is a mocking cry to touch grass or maybe air. It rightly positions Arcangel’s practice in rarified air at the intersection of nostalgia, technical skill and conceptual rigor.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Cory Arcangel

Movements

Technology and Art, video art, Video Game Art

Filed under

Ideas
control, hacking, nature, nostalgia, Technology and Art, technology critique, tools, video art, Video Game Art, video games
Technologies
GRASS (Graphics Symbiosis System), video game systems
People
Cory Arcangel
Works
Super Mario Bros., Super Mario Clouds

Related moments

Echoes across time

Le Random editorials

Explore all Le Random editorials and artist interviews

Le Random podcast