Generative Art Timeline · Chapter 8: Tooling Era (2000s)
2004
Eden by Jon McCormack

Eden is an interactive, self-generating, artificial ecosystem installation active from 2004–2012. McCormack created artificial creatures that inhabited a virtual world governed by minimal physics, seeking survival through adaptation and learning. These beings exhibited complex behaviors such as foraging, communication and hibernation in response to seasonal changes and human presence. Projected onto floating screens, the creatures interacted within a translucent, immersive space, blurring distinctions between reality and simulation. Audience interaction influences the ecosystem, as the presence of viewers sustains the creatures' food supply. Over time, a symbiotic relationship between audience and artwork emerges, shaping the evolution of the virtual ecosystem and highlighting the interconnectedness of art, technology and human engagement. The system was mentioned by Phil Galanter as a prime example of generative artificial life.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Jon McCormack, Philip Galanter
Movements
artificial life, Biological Art
Filed under
- Ideas
- artificial life, audience participation, Biological Art, ecosystem, emergence, evolution, Evolutionary Art, generative art, immersion, Immersive Art, Installation Art, Interactive Art, interactivity, simulation
- Technologies
- artificial intelligence, projection
- People
- Jon McCormack, Philip Galanter
- Works
- Eden
Echoes across time
- 1987 · William Latham Begins Collaborations with Stephen Todd
- 1986 · The Blind Watchmaker by Richard Dawkins
- 1957 · Allan Kaprow Begins Making ‘Environments’
Le Random editorials
- Decoupling Generative Art with Philip Galanter, Peter Bauman, August 24, 2023
Le Random podcast
- Timeline Ch 8—Tooling Era (2000s) with Christiane Paul, Casey Reas, Christa Sommerer & Golan Levin — listen with transcript on Le Random (15 May 2024, 64 min). Chapter 8’s episode. Apple Podcasts · Spotify