Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)

1983

Growth by Yoichiro Kawaguchi

Artwork · Japan

A frame from Yoichiro Kawaguchi's Growth (1983), the shell-like branching form generated by his GROWTH algorithm and rendered on the LINKS-1 system in Osaka.
A frame from Yoichiro Kawaguchi's Growth (1983), the shell-like branching form generated by his GROWTH algorithm and rendered on the LINKS-1 system in Osaka. Yoichiro Kawaguchi, Growth, 1983. ACM SIGGRAPH History Archives. © 1983 Y. Kawaguchi.

After working on his GROWTH algorithm for several years at this point, Kawaguchi exhibits his first artistic expression from the algorithm with Growth.

This truly groundbreaking piece by Kawaguchi, who developed the animation using a supercomputer in Osaka, Japan, is some of the earliest evolutionary and artificial life art. Thus, it is some of the first proto-AI art, as we know AI art today.

This piece explains more about the computing power that the brilliant Kawaguchi took full advantage of: “Kawaguchi worked with Professor Koichi Omura at the University of Osaka when his lab developed LINKS-1, a computer graphic system for realistic renderings.

The machine was unprecedented for its processing power and, unlike supercomputers at the time, consisted of 34–62 regular-size processors connected in a networked system for faster calculations and the easy removal of deficient parts. From summer 1982 to spring 1983—an extraordinarily short duration process—Omura and Kawaguchi used LINKS to develop Growth: Mysterious Galaxy, a complex, 5-minute-long animation sequence that stunned the computer art community at ACM SIGGRAPH that year, including Pixar’s then-president Ed Catmull, who noted the piece’s unique sharpness and image quality.”

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Ed Catmull, Koichi Omura, Yoichiro Kawaguchi

Movements

artificial life, computer animation, computer art, Machine Learning Art

Filed under

Ideas
ai art, artificial life, community, Evolutionary Art, Machine Learning Art
Technologies
3D Graphics, artificial intelligence, computer animation, computer art, computer graphics, GROWTH model, LINKS-1, parallel computing, Processing, supercomputing
People
Ed Catmull, Koichi Omura, Yoichiro Kawaguchi
Works
Growth: Mysterious Galaxy
Organisations
Association for Computing Machinery (ACM), Osaka University, Pixar, SIGGRAPH
Places
Japan, Osaka

Related moments

Echoes across time

Le Random editorials

Explore all Le Random editorials and artist interviews

Le Random podcast