Skip to the guide

History of generative art / Chapter 06 · 1980s

Generative Art in the 1980s: The Personal Computer Era

The ’80s sees the fragmentation of computer-based art as the personal computer significantly impacts the availability of computers.

From Le Random’s Generative Art Timeline. Original moment texts by Peter Bauman.

The computer enters the artist’s workspace

Mark Wilson’s purchase of a microcomputer gives this chapter a personal starting point: an artist learns programming and begins making plotter drawings. The Commodore 64 and Amiga entries broaden that story to home computing. Their importance lies in changing access to graphics and sound, which made experimentation possible in settings beyond the large laboratories of earlier decades.

1980

Traditionally Trained Artist, Mark Wilson, Buys Microcomputer to Make Art

A representational beginning to the decade, which would be responsible for the explosion of “digital art” due to the emerging prevalence of computers and digital devices becoming smaller and entering homes. Besides the micro effect on artists, on a macro level, the impact of these devices cannot be overstated. Devices such as the VHS machine, the Apple II and the Atari 2600 would revolutionize…

Read the full moment →
Sources for this moment
Wikipedia. 2023. "Commodore 64." Wikimedia Foundation. Last modified October 3, 2023. en.wikipedia.org.

1982

The Commodore 64 Released

The Commodore 64, also known as the C64, was an 8-bit device that helped popularize the personal computer. It democratized home computing, bringing affordable and accessible technology to artists as well as hackers. With its impressive graphics and sound capabilities, it catalyzed the growth of the video game industry and software development. Like the Amiga and Apple’s devices, the Commodore 64 helped alter humanity’s…

Read the full moment →
Sources for this moment
Wikipedia. 2023. "Amiga." Wikimedia Foundation. Last modified October 4, 2023. en.wikipedia.org.

1985

Commodore Launches the Amiga

One of the most well-known and beloved PCs of all time, the Amiga’s introduction marked a significant leap in personal computing capabilities, particularly in graphics and multimedia performance. More critical to this story, it was instrumental in altering humanity’s relationship with machines. At the time, PCs like the Amiga were often derided as toys for “nerds,” yet now these early adopters appear visionary, seeing…

Read the full moment →
Sources for this moment

Exhibitions and computer communities

The 1981 SIGGRAPH Computer Culture Art Show, curated by Darcy Gerbarg, assembled varied media linked by their use of technology. Meanwhile, early cracktros point toward a different setting for code, graphics and sound: communities around personal-computer software. Following both entries shows the decade’s range of audiences and venues. The history includes museum-facing artworks and technically inventive scenes developing around shared machines.

The exhibition poster for the SIGGRAPH '81 art show at Dallas City Hall, 3 to 28 August 1981, illustrated with Zsuzsa Molnar's Ragtimey.
Poster, High Arts Technology Exhibition: Digital Subset, SIGGRAPH '81, Dallas City Hall, 1981; cover image Zsuzsa Molnar, Ragtimey, 1981. ACM SIGGRAPH History Archives

1981

SIGGRAPH 1981 Computer Culture Art Show

As part of the larger computer graphics conference, SIGGRAPH hosted the Computer Culture Art Show ’81 in Dallas, Texas, USA. Curated by Darcy Gerbarg, the show was incredibly varied, featuring “many forms, including sculpture, painting, printmaking, drawing, ceramics, photography and filmmaking.” Yet, “the common ground upon which these artists stand, the thread which ties this show together, is the shared utilization of high technology,”…

Read the full moment →
Sources for this moment
Me & Clonekid’s Commodore 64 crack intro, 1983, preserved in the C-64 Scene Database.
Me & Clonekid / C-64 Scene Database. Image source.

1983

Proto-Demoscene: Cracktros Appear

Rise of the demoscene The demoscene began out of the software cracking community that developed in Europe around this time when legal protections were more nebulous. Legal protection for software arrived later in much of Europe, the United Kingdom legislating in 1985 and the European Community harmonizing in 1991. Legislation in Europe was enacted in the late '80s and throughout the ’90s. In the…

Read the full moment →
Sources for this moment

Choosing and evolving forms

The collaboration between William Latham and Stephen Todd began at IBM in 1987. Their evolutionary systems made the artist’s selection of forms part of an iterative process. This offers a specific route toward the artificial-life work of the 1990s. It also presents a useful distinction within generative practice: an artist can design a system and then participate in how its possibilities are explored over time.

William Latham in Lab at IBM UK Scientific Centre (1987-8) Colour 1 Mutator 1 Period. Courtesy of the artsit

1987

William Latham Begins Collaborations with Stephen Todd

As an artist and research fellow at the IBM UK Scientific Centre, William Latham would first meet Stephen Todd, beginning a life-long collaboration that continues to this day. Their collaboration had foundations in artificial life and would profoundly impact evolutionary art, in many ways the basis for AI art as we know it today. While at IBM with Todd, they developed Mutator and FormGrow…

Read the full moment →
Sources for this moment
  • Biography William Latham. Aug 2023 Gazelli V2 (Courtesy of the artist)

Multimedia before the public web

HyperCard organized text, graphics and interactive behavior into stacks; Director provides another entry into multimedia authoring. These environments matter to the later web chapter because they gave artists ways to structure interactive experiences before web distribution became common. The 1980s chapter discussion brings together artists and toolmakers including Mark Wilson, Copper Giloth, Dan Sandin, David Em, William Latham, Stephen Todd, Darcy Gerbarg and Geoff Davis.

Apple HyperCard software package, introduced in 1987.
Apple Computer; Computer History Museum Image source.

1987

HyperCard Released

In 1987, Apple Inc. introduced the revolutionary HyperCard software, forever altering personal computing. Created by Bill Atkinson, HyperCard was a groundbreaking hypermedia system that enabled users to create interactive “stacks” of digital cards containing text, graphics and multimedia elements, akin to today’s hypertext and precursor to the World Wide Web. According to Casey Reas, this software was significant for the development of generative art.…

Read the full moment →
Sources for this moment
Wikipedia. 2023. "Macromedia." Wikimedia Foundation. Last modified October 2, 2023. en.wikipedia.org.

1987

Director 1.0 Released

MacroMind Director 1.0 made its debut, forever transforming multimedia content creation. Developed by MacroMind, this pioneering software, later passing to Macromedia and then Adobe, allowed designers to craft interactive multimedia presentations and animations with remarkable ease relative to previous software. A standout artist in the use of Director is LIA, who in the ’90s was at the forefront of this powerful language. She described…

Read the full moment →
Sources for this moment

In conversation

Listen to the chapter

All 147 moments in this chapter

The complete chronology, including works, ideas, exhibitions and the technologies around them.

  1. A Decade of Contrasts
  2. Vera Molnár Joins François at the Sorbonne
  3. Spiral 5 PTL by Dan Sandin, Tom DeFanti and Mimi Shevitz
  4. Traditionally Trained Artist, Mark Wilson, Buys Microcomputer to Make Art
  5. Divisibility I by Manfred Mohr
  6. Art In/Art Out at the Ukrainian Institute of Modern Art, Chicago
  7. Video Art: The Electronic Man at the Museum of Contemporary Art, Chicago
  8. David Topper and John H. Holloway, Interrelationships between the Visual Arts, Science and Technology: A Bibliography
  9. Digital Harmony: On the Complementarity of Music and Visual Art by John Whitney
  10. Vol Libre – Loren Carpenter of Boeing
  11. First Symposium on Small Computers in the Arts Held in Philadelphia
  12. Persepol by David Em
  13. Plan K International Festival voor Elektronische Muziek, Video en Computer Art in Brussels.
  14. SIGGRAPH 1981 Computer Culture Art Show
  15. Carla’s Island by Nelson Max
  16. Yoichiro Kawaguchi Designates His Work Digital Art
  17. Digital Image Published by アスキー
  18. IBM Introduces Their First PC (5150)
  19. Nordisk MobilTelefoni, The First Fully Automatic Cellular Phone System
  20. Computer Culture 81, Ontario College of Art
  21. High Technology Art: A Congressional Exhibition, Library of Congress, Washington, D.C.
  22. MTV Goes Live
  23. Bill Viola, Hatsu-Yume (First Dream)
  24. Art and Technology: Chicago Video at MoMA
  25. Paul Werbos Proposes Backpropagation to Train Neural Networks
  26. The Commodore 64 Released
  27. Pitfall! by David Crane
  28. Roman Verostko Debuts The Magic Hand of Chance Series
  29. V-yramid by Nam June Paik
  30. Ernest Edmonds Founds HCIRU Research Group
  31. Computer Rendering of Stochastic Models by Alain Fournier, Don Fussell, Loren Carpenter
  32. The First Touchpad Introduced
  33. Montana by Jane Veeder
  34. Artists/Computers/Art at the Canada House Gallery, London
  35. L’Art et l’ordinateur in Paris
  36. Nam June Paik at Whitney Museum of American Art
  37. The Computer Image by Donald Greenberg, Aaron Marcus, Allan H. Schmidt, and Vernon Gorter
  38. Bill Reeves Early Advancement in Particle Systems
  39. Cryptographer David Chaum First Proposes Blockchain-Like Protocol
  40. Growth by Yoichiro Kawaguchi
  41. SIGGRAPH’s Exhibition of Computer Art
  42. The Computer/The Artist exhibitions at the Long Beach Museum of Art
  43. Portrait of the Artist As a Young Computer by Grace Glueck
  44. Harold Cohen’s Arnolfini Series
  45. Water Tower, Verviers, Belgium by Bernd and Hilla Becher
  46. Apple’s Lisa: Early Personal Computer with GUI
  47. Jaron Lanier’s Moondust
  48. Proto-Demoscene: Cracktros Appear
  49. Computer/Culture 83 at La Chartreuse de Villeneuve in Avignon, France
  50. Alyce Kaprow, Fazes
  51. Major Publications of 1983
  52. Jim Blinn receives the first (1983) ACM SIGGRAPH CG Achievement Award
  53. AARON – Harold Cohen exhibitions at major museums around the world, including Britain’s Tate Gallery in 1983
  54. Electra Exhibition Curated by Frank Popper and Marie-Odile Briot
  55. The Policeman’s Beard is Half-Constructed Published
  56. Divisibility II + III (1984-1986)
  57. Art and the Computer by Melvin Prueitt
  58. Neuromancer by William Gibson
  59. Order Out of Chaos: Man’s New Dialogue with Nature by Ilya Prigogine and Isabelle Stengers
  60. Art After Modernism: Rethinking Representation, edited by Brian Wallis
  61. The Postmodern Condition by Jean-François Lyotard Criticizes the Computer (in Art)
  62. Chromas by Edward Zajec
  63. German Cracking Service: Slamball
  64. Major Publications of 1984
  65. Apple’s Macintosh Introduction Commercial
  66. Robert Abel and Associates Produce the First Computer-Generated Commercial, Brilliance
  67. Cubicomp Picture Maker
  68. PostScript Released
  69. Cook, Porter and Carpenter Introduce Distributed Ray Tracing
  70. Commodore Launches the Amiga
  71. Calculated Movements by Larry Cuba
  72. Mark Wilson Publishes Drawing with Computers
  73. Mark Wilson, Skew J17
  74. Herbert W. Franke Reissues Computer Graphics, Computer Art
  75. Perlin Noise Invented
  76. MIT Media Lab Opened by Nicholas Negroponte and Jerome Wiesner
  77. Emerging Expressions at the Bronx Museum of the Arts, New York
  78. Duality and Co-Existence Exhibition, London
  79. Shoe-Field by Sonya Rapopport
  80. Vizgame by Jane Veeder
  81. Important publications of 1985
  82. SIGGRAPH 85
  83. Boids by Craig Reynolds
  84. Langton’s Ant
  85. The Beauty of Fractals by Heinz-Otto Peitgen and Peter Richter
  86. Evolving aesthetic criteria for computer generated art: A Delphi Study by Richard Lucas
  87. 1986 Venice Biennale: Art and Science
  88. Ernest Edmonds Establishes LUTCHI Research Centre
  89. Ken Knowlton Asks Why It Isn’t Art Yet?
  90. The Blind Watchmaker by Richard Dawkins
  91. Woman of War, Lady of the Wild Things by Liliane Lijn
  92. Modélisation d’un visage by Rebecca Allen
  93. Art ware: Kunst und Elektronik at Messe AG and Siemens AG, Hannover, Germany
  94. The Computer as an Art Tool at Hurlbutt Gallery at the Greenwich Public Library, Connecticut
  95. Bilder Images Digital, Computer Artists in Germany, Galerie Der Kuenstler, Munich
  96. Additional important publications of 1986
  97. Pixar purchased from Lucasfilm by Steve Jobs
  98. Suzete Venturelli Founds the Computational Art Research Laboratory, MediaLab/UnB
  99. Mona-Leo by Lillian Schwartz
  100. HyperCard Released
  101. Director 1.0 Released
  102. CompuServe Introduces the GIF
  103. SIGGRAPH Art Show in 1987 Attracts 23,000
  104. Digital Visions by Cynthia Goodman
  105. The Expanding Medium: The Future of Computer Art by Herbert W. Franke
  106. Photoshop Developed
  107. Artificial Life Founded
  108. William Latham Begins Collaborations with Stephen Todd
  109. Red Ridge by Karen Guzak
  110. Computers and Art, Syracuse: Everson Museum of Art.
  111. The Interactive Image at the University of Illinois at Chicago
  112. The Second Emerging Expression Biennial: The Artist and Computer at the Bronx Museum of the Arts, New York
  113. Other Major Publications of 1987
  114. Adope Illustrator Developed
  115. Apple Introduces the Mac II
  116. Scanners Become Available for PCs
  117. Demoscene Splinters into PC and Home Computer
  118. Celestino Soddu, Medieval Towns Generative Variations
  119. Geometric Love by Masaki Fujihata
  120. Roman Verostko with Seminal Article Epigenetic Painting
  121. First International Symposium on Electronic Art (FISEA) Held in Utrecht
  122. F. Kenton Musgrave, Blessed State
  123. Visual Music by Yaacov Agam
  124. Nam June Paik Builds Media Tower for Seoul Olympics
  125. Computers and Art at the IBM Gallery of Science and Art, New York
  126. Digital Photography: Captured Images, Volatile Memory, and New Montage, San Francisco: SF Camerawork.
  127. Other Major 1988 Publications
  128. FAX Machines Mass Marketed
  129. MPEG Established
  130. Vent Noir II, by Jean-Pierre Hébert
  131. GR8: First demo released by Future Crew on a PC
  132. Tim Berners-Lee Invents the World Wide Web
  133. SIGGRAPH ‘89
  134. The Death of Computer Art
  135. Beyond Computer Art by Brian Reffin Smith
  136. Kid Pix Empowers Young Creativity
  137. Roman Verostko, Carnival, Pathway Series
  138. Magiciens de la Terre at the Centre Georges Pompidou
  139. Sans lever la plume by Jean-Pierre Hébert
  140. Postmodern Currents: Art and Artists in the Age of Electronic Media by Margot Lovejoy
  141. The Mac Portable
  142. TCC Release Classic Megademo on Commodore Amiga
  143. The Legible City by Jeffrey Shaw
  144. Jenny Holzer at the Guggenheim in New York
  145. Image World at the Whitney Museum of American Art
  146. Important Publications of 1989
  147. Intel introduces the 80860 microprocessor chip-equivalent power of a Cray 1 supercomputer

About this guide

This guide connects selected entries from Le Random’s archive of 1,147 moments. Dates follow the individual records. The excerpts, source references and image credits come from those records; follow a moment to read its full account and related interviews.

The archive includes historical precursors and surrounding developments as well as generative artworks. Inclusion does not mean that every object or event was described as “generative art” in its own time.

Browse the complete archive →