Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)

1980

Video Art: The Electronic Man at the Museum of Contemporary Art, Chicago

Exhibition · North America · Women Artists

A child operates the installation’s joystick and buttons beside a large wooden monitor cabinet.
Copper Giloth, From Video Games to Video Art, 1980. Still from documentation of the interactive installation shown at the Museum of Contemporary Art, Chicago. © Copper Giloth, 1980. Artist-supplied still published by Le Random. Image source.

This exhibit stands out as a key moment in the transition from video art to video game art. Copper Giloth bridged the gap between the rapidly rising popularity of video games and video art. Her piece, From Video Games to Video Art was an interactive installation that used Thomas DeFanti’s ZGRASS.

Giloth herself explains: “Using a joystick and buttons the user to could create a simple image and then using that image and its 7 simple symmetries create more complex drawings. Additional software and hardware designed by T. DeFanti and D. Harris. 10 plotter drawings were included in the exhibition. Hardware: Datamax Zgrass UV-1 machine with a custom interface.”

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Copper Giloth, D. Harris, Tom DeFanti

Movements

video art, Video Game Art

Filed under

Ideas
Interactive Art, symmetry, video art, Video Game Art, video games
Technologies
Datamax, joystick, plotter, Plotter Art, Zgrass
People
Copper Giloth, D. Harris, Tom DeFanti
Works
From Video Games to Video Art
Exhibitions
Video Art: The Electronic Man
Organisations
Museum of Contemporary Art, Chicago
Places
Chicago

Related moments

Echoes across time

Le Random editorials

Explore all Le Random editorials and artist interviews

Le Random podcast