Generative Art Timeline · Chapter 5: Artist-Programmer Era (1970s)

1978

Thomas DeFanti, Jay Fenton and Nola Donato Develop Zgrass

Invention · All-Time Moment · Top Moment

Cover of Datamax's 1981 sales brochure for the UV-1 ZGRASS graphics system, showing a grid of television screens carrying ZGRASS-generated images.
Cover of Datamax's 1981 sales brochure for the UV-1 ZGRASS graphics system, showing a grid of television screens carrying ZGRASS-generated images. Datamax Inc., "Datamax presents... living art: UV-1 and ZGRASS, system for graphics artists" (1981), brochure cover. Via Internet Archive

An extension of Defanti’s GRASS, ZGRASS was used for generating 3D imagery and developed to be used on smaller, personal computers and gaming devices. In an effort to better control images and make electronic visualization easier, Thomas DeFanti developed ZGRASS with Jay Fenton and Nola Donato for the Bally Home Library Computer. It would go on to be used as a programming language for artists and educators in the 1980s. For example, pioneering animation artist Larry Cuba completed his film Calculated Movements on ZGRASS. Victor Acevedo would use it for his experiments in the mid ’80s he told Peter Bauman via a call 11 July 2023. Copper Giloth was the first artist to work with ZGRASS.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Copper Giloth, Jay Fenton, Larry Cuba, Nola Donato, Tom DeFanti, Victor Acevedo

Movements

computer art, Technology and Art, Video Game Art

Filed under

Ideas
education, Technology and Art, Video Game Art
Technologies
3D Graphics, Bally Home Library Computer, computer animation, computer art, GRASS (Graphics Symbiosis System), programming, Zgrass
People
Copper Giloth, Jay Fenton, Larry Cuba, Nola Donato, Tom DeFanti, Victor Acevedo
Works
Calculated Movements

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