Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1982
Computer Rendering of Stochastic Models by Alain Fournier, Don Fussell, Loren Carpenter

This famous paper in the history of computer graphics outlines the breakthrough that was fractal rendering, which is still hugely important to this day. This seminal work explores the simulation of randomness in visual representation, leading to the creation of realistic natural phenomena such as clouds and landscapes. The paper laid the groundwork for rendering complex, organic structures through algorithmic techniques based on Mandelbrot’s fractals. By integrating stochastic processes into graphics, the paper revolutionized visual effects and paved the way for today’s sophisticated CGI techniques, deeply impacting film, gaming, design and, of course, digital generative art.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Alain Fournier, Benoit Mandelbrot, Don Fussell, Loren Carpenter
Movements
computer animation, digital art
Filed under
- Ideas
- digital art, nature, randomness, simulation
- Technologies
- CGI, computer animation, computer graphics, fractal rendering, fractals, stochastic processes, visual effects
- People
- Alain Fournier, Benoit Mandelbrot, Don Fussell, Loren Carpenter
- Works
- Computer Rendering of Stochastic Models
Related moments
- 1985 · SIGGRAPH 85
- 1986 · The Beauty of Fractals by Heinz-Otto Peitgen and Peter Richter
- 1983 · Proto-Demoscene: Cracktros Appear
- 1975 · Mandelbrot Coins the Term Fractal
Echoes across time
- 1968 · Aristid Lindenmayer Introduces the World to L-Systems
- 1963 · Military Agencies Create Early Computer-Generated Art
- 1964 · Leslie Mezei Gives the First Lecture on Computer Art
Le Random editorials
- Demystifying Generative Systems, Peter Bauman, June 20, 2024