Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)

1983

Proto-Demoscene: Cracktros Appear

Event · North America · All-Time Moment · Top Moment

Coloured block letters spell Me and Clonekid on a black Commodore 64 screen.
Me & Clonekid’s Commodore 64 crack intro, 1983, preserved in the C-64 Scene Database. Me & Clonekid / C-64 Scene Database. Image source.

Rise of the demoscene

The demoscene began out of the software cracking community that developed in Europe around this time when legal protections were more nebulous. Legal protection for software arrived later in much of Europe, the United Kingdom legislating in 1985 and the European Community harmonizing in 1991. Legislation in Europe was enacted in the late '80s and throughout the ’90s. In the US, however, legislation was enacted in 1980, meaning that the demoscene and cracker/hacker scene would be more prevalent in Europe, where greater liberties could be taken with software (and those liberties became the expectation). As video games and the personal computer began to emerge in the late ’70s and early ’80s, crackers would remove the software copy protection from computer games on the Atari and Commodore 64. It became a challenge in the early ’80s for young video game enthusiasts to remove these copy protections to the point where a community began to form. The first to crack a new game would win prestige within the cracker community. Eventually, crackers took it a step further by changing the software of the game itself and adding their own personal intro to their copy, which they would share and distribute amongst friends at parties. While cracked screens began appearing as early as the Apple II, it wasn’t until the early ’80s that the practice became more mainstream. By the late ’80s and early ’90s, this practice of cracking and its community would evolve: “from people cracking games to writing graphic/sound demonstrations that showed off the computer they had just learned to program. Sure, cracking games was still popular, but some people decided that learning about the machine and using it as a tool for creativity was cooler” than cracking one dime-store game after another." -Demoscene activist Jim “Trixter” Leonard. This quote highlights the connection between the demoscene and digital generative art, as the demoscene carried on the tradition, since around this period in the early ’80s, of creativity in computer coding and creative expressions with software.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Jim "Trixter" Leonard

Movements

Demoscene, Video Game Art

Filed under

Ideas
community, creative coding, demoparty, Demoscene, intellectual property, software cracking, Video Game Art, video games
Technologies
Apple II, Commodore 64, copy protection, cracktro, personal computer
People
Jim "Trixter" Leonard
Organisations
Apple, Atari, Commodore, European Community
Places
Europe, UK, United States

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