Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1985
Shoe-Field by Sonya Rapopport

Shoe-Field (1982–89), an interactive artwork begun with a performance in a Berkeley computer store, offered a unique exploration of personal feelings about footwear. Participants responded to shoe-related questions, resulting in a unique “shoe-psyche charge” represented by five plot patterns. The interactive aspect extended to choosing shoes from a chart, which influenced a podiatric Rorschach plot. Shoe-Field’s significance stands as a further example of experimentation combining technology and interactive personal expression, allowing participants to investigate the impact of individual choices on their perceived shoe psyche. The artwork exemplifies how creative expression and technology can combine in ways that are novel yet clearly carry on the lineage of the history of art and technology.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Movements
Material Generative Art, Participatory Art, Technology and Art
Filed under
- Ideas
- identity, Interactive Art, Material Generative Art, Participatory Art, performance, Technology and Art
- People
- Sonya Rapoport
- Works
- Art and Technology, Shoe-Field
- Places
- Berkeley
Echoes across time
- 1962 · The Open Work by Umberto Eco
- 1962 · Pour une peinture expérimentale programmée, in Groupe de recherche d’art visuel (Paris: Galerie Denise René; GRAV)
- 2013 · Summer by Olia Lialina