Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1985
Vizgame by Jane Veeder

One of the earliest examples of artwork as a videogame, VIZGAME ran on a Datamax UV-1 Graphics System. The program enables the “player” to create their own real-time animations using the controls and joysticks.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Movements
Video Game Art
Filed under
- Ideas
- Interactive Art, interactivity, Video Game Art
- Technologies
- Datamax, joystick, real-time animation, UV-1
- People
- Jane Veeder
- Works
- VIZGAME
Echoes across time
- 2002 · Re:MARK by Golan Levin & Zach Lieberman
- 2010 · hello world by Kazumasa Teshigawara (qubibi)
- 1962 · The Open Work by Umberto Eco
Le Random editorials
- Jane Veeder on Loving Change, Copper Giloth & Peter Bauman, April 27, 2026
- Avery Singer on the Dopamine Blowout, Peter Bauman, May 18, 2026
- Copper Giloth on Video Games to Video Art, Peter Bauman, September 22, 2025
Le Random podcast
- Timeline Ch 6—Personal Computer Era (1980s) with Mark Wilson, Copper Giloth, Dan Sandin, David Em, William Latham, Stephen Todd, Darcy Gerbarg & Geoff Davis — listen with transcript on Le Random (08 Feb 2024, 85 min). Transcript mentions Jane Veeder. Chapter 6’s episode. Apple Podcasts · Spotify