Generative Art Timeline · Chapter 6: Personal Computer Era (1980s)
1984
Neuromancer by William Gibson

William Gibson’s classic novel reimagined the sci-fi genre. Optimistic visions of the future with their jetpacks and flying cars were replaced with a darker alternative, helping to popularize the cyberpunk aesthetic and its associations with the ’80s and ultimately the digital aesthetic. Dystopian societies dominated by mega-corporations and drugs served as the backdrop for hacker anti-heroes to resist. In addition to impacting the aesthetics of the 1980s that persist to this day, the book also captured the spirit of the anti-establishment hacker culture, which has been instrumental in forming crypto-art, separate from generative art.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Movements
digital art
Filed under
- Ideas
- cyberpunk, digital art, dystopia, hacker culture, science fiction
- People
- William Gibson
- Works
- Neuromancer
Echoes across time
- 1968 · The machine, as seen at the end of the mechanical age at MoMA
- 2004 · Margot Lovejoy Publishes Digital Currents: Art in the Electronic Age
- 2020 · Noteworthy Code-based Work
Le Random editorials
- Lawrence Lek on AI Reinventing Place, Peter Bauman, December 5, 2024