Generative Art Timeline · Chapter 7: Net Era (1990s)
1995
Osmose by Char Davies

Another early work of virtual reality and interactive art that anticipated virtual worlds, Char Davies’s Osmose transported participants into a perception distorting realm. Participants could navigate various landscapes, from serene forests to subterranean realms, using a head-mounted display and abreath and balance-based motion tracking. Unlike traditional VR, Osmose used semi-representational, translucent visuals along with spatially multi-dimensional soundscapes to achieve a contemplative space. It invited participants to engage the body’s most basic functions—breathing and balance. The work explored how the digital affected our consciousness, anticipating the work of contemporary artists such as Lauren Lee McCarthy.
Text by Peter Bauman. Generative Art Timeline, Le Random.
Sources
People
Char Davies, Lauren Lee McCarthy
Movements
Immersive Art, Interactive Art
Filed under
- Ideas
- consciousness, embodiment, immersion, Immersive Art, Interactive Art, perception
- Technologies
- head-mounted display, motion tracking, spatial audio, virtual reality (VR)
- People
- Char Davies, Lauren Lee McCarthy
- Works
- Osmose
Echoes across time
- 1944 · Language of Vision by György Kepes
- 2018 · uumwelt by Pierre Huyghe
- 2024 · Auriea Harvey at MOMI
Le Random editorials
- Casey Reas, Lauren Lee McCarthy & Chandler McWilliams on Expanding Software, Peter Bauman, August 20, 2024
- Lauren Lee McCarthy on Software Values, Peter Bauman, February 13, 2024
Le Random podcast
- Timeline Ch 10—On-Chain Era (2020s) with Erick Calderon, Lauren Lee McCarthy, Itzel Yard & Rafael Lozano-Hemmer — listen with transcript on Le Random (02 Sep 2024, 63 min). Featuring Lauren Lee McCarthy. Apple Podcasts · Spotify
- Timeline Ch 7—Net Era (1990s) with Auriea Harvey, Joshua Davis, LIA, Scott Draves & Vuk Ćosić — listen with transcript on Le Random (11 Apr 2024, 77 min). Chapter 7’s episode. Apple Podcasts · Spotify