Generative Art Timeline · Chapter 7: Net Era (1990s)

1995

Osmose by Char Davies

Artwork

'Forest Grid', a digital frame captured in real time from Char Davies's immersive virtual environment Osmose (1995), from the artist's own Immersence site.
'Forest Grid', a digital frame captured in real time from Char Davies's immersive virtual environment Osmose (1995), from the artist's own Immersence site. Char Davies, Forest Grid, from Osmose, 1995. Immersence Inc., immersence.com.

Another early work of virtual reality and interactive art that anticipated virtual worlds, Char Davies’s Osmose transported participants into a perception distorting realm. Participants could navigate various landscapes, from serene forests to subterranean realms, using a head-mounted display and abreath and balance-based motion tracking. Unlike traditional VR, Osmose used semi-representational, translucent visuals along with spatially multi-dimensional soundscapes to achieve a contemplative space. It invited participants to engage the body’s most basic functions—breathing and balance. The work explored how the digital affected our consciousness, anticipating the work of contemporary artists such as Lauren Lee McCarthy.

Text by Peter Bauman. Generative Art Timeline, Le Random.

Sources

People

Char Davies, Lauren Lee McCarthy

Movements

Immersive Art, Interactive Art

Filed under

Ideas
consciousness, embodiment, immersion, Immersive Art, Interactive Art, perception
Technologies
head-mounted display, motion tracking, spatial audio, virtual reality (VR)
People
Char Davies, Lauren Lee McCarthy
Works
Osmose

Echoes across time

Le Random editorials

Explore all Le Random editorials and artist interviews

Le Random podcast