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History of generative art / Chapter 09 · 2010s

Generative Art in the 2010s: The AI Era

The 2010s bring learned image models into this history alongside continuing developments in creative coding and early blockchain art. GANs and DeepDream change the possibilities of working with images; p5.js extends programming into the browser; artists test ownership and smart contracts as part of their practices. These parallel stories give the chapter its context.

From Le Random’s Generative Art Timeline. Original moment texts by Peter Bauman.

Machine vision becomes a generative resource

The archive follows the 2012 ImageNet result into the introduction of GANs in 2014 and DeepDream in 2015. These entries describe different technical developments: recognizing images, learning to generate samples and visualizing the features a network has learned. Keeping those distinctions visible helps explain the range of artistic experiments gathered under the decade’s AI label.

A block diagram of the AlexNet architecture -- the University of Toronto 'SuperVision' network whose stacked convolution and pooling layers won the 2012 ImageNet challenge.
Diagram by Aston Zhang, Zachary C. Lipton, Mu Li and Alexander J. Smola (Dive into Deep Learning), CC BY-SA 4.0, via Wikimedia Commons.

2012

Deep Convolutional Neural Networks Unleashed

Arguably the biggest development in machine learning in decades, deep convolutional neural networks (CNNs or “ConvNets”) revolutionized machine vision. Their power was deployed for the first time relating to creative expression when the SuperVision algorithm from the University of Toronto used CNNs to win the ImageNet Large-Scale Visual Recognition Challenge. Critically, ConvNets were the driving force behind the decade’s upcoming AI developments This paradigm-shifting…

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Figure 2 from Generative Adversarial Nets (2014): generated samples for MNIST, TFD and CIFAR-10, with nearest training examples in the rightmost columns.
Ian J. Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville and Yoshua Bengio. Figure 2, Generative Adversarial Nets, 2014, p. 6. Source: arXiv:1406.2661. Image source.

2014

Ian Goodfellow Introduces GANs

In one of this story’s most relevant moments, Ian Goodfellow and his colleagues at the University of Montreal introduced the world to Generative Adversarial Networks (GANs), revolutionizing—and I don’t use the word lightly—the field of machine learning. GANs consist of two models: a generative model that captures the data distribution, and a discriminative model that estimates the likelihood of a sample being from the…

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2015

Google’s Alexander Mordvintsev Launches DeepDream

2015 stands as a monumental year in this story—up there with 1965 (digital art’s public beginnings) and 1995 (net.art)—as the year AI art properly took off. GANs had been introduced a year earlier and served as a primary catalyst along with this seminal moment, the launch of Google’s DeepDream. These events ensured 2015’s place in history with important work by AI legends Gene Kogan,…

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Artists explore learned images

Robbie Barrat’s landscapes and nude portraits focus attention on an artist’s choices about training and visual misinterpretation. The result need not be a convincing copy of an existing image category. For discussion of how artists began working with these techniques, the Tom White and Gene Kogan conversation on the birth of GAN art and Ian Goodfellow interview on inventing GANs offer complementary perspectives from practice and research.

A grid of sample nude portraits generated by Robbie Barrat's nude-portrait GAN, published by the artist in the README of his own art-DCGAN repository.
Robbie Barrat, sample output from nude-portrait GAN, art-DCGAN, 2018. Courtesy of the artist, via the artist's GitHub repository.

2018

Landscapes and Nude Portraits by Robbie Barrat

In 2017 Robbie Barrat began using Generative Adversarial Networks to make art, producing his first two significant bodies of work, Landscapes and Nude Portraits, which reached collectors in 2018. He had begun his explorations of AI in 2016, with a Bach-imitating LSTM in July and a rapping neural network in November. His initial attempt with landscapes yielded realistic but ultimately unremarkable results, highlighting the…

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Creative coding continues in the browser

AI is one route through this chapter. Another runs through Lauren Lee McCarthy’s p5.js and The Book of Shaders by Patricio González Vivo and Jen Lowe. These projects extend the archive’s history of sharing tools and teaching code. Their presence alongside AI experiments is important: the decade’s generative art includes many technical methods and communities, with different ideas about access and authorship.

The p5.js Web Editor at its 2018 launch, displaying Matthew Kaney’s Tea Time. A later interface for the library initiated in 2013.
Screenshot: Processing Foundation. Tea Time: Matthew Kaney. Web Editor development led by Cassie Tarakajian. Image source.

2013

Lauren Lee McCarthy Creates p5.js

Lauren Lee McCarthy created p5.js roughly twelve years after the initial release of Processing in 2001. P5.js is a JavaScript library that revitalizes the goals of the original Processing project for today’s web environment, where JavaScript—quite different from Java, despite their similar names—has become the dominant Internet-based language. Originating from Processing, designed by Ben Fry and Casey Reas between 2000 and 2001 as a…

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Courtesy of Patricio González Vivo and Jen Lowe.

2015

Patricio González Vivo and Jen Lowe Teach the World Shaders

Patricio González Vivo and Jen Lowe’s incredibly versatile open-source project, The Book of Shaders, has been published in twelve languages and applies to various environments, including Processing, openFrameworks and Three.js. The online book and toolkit have revolutionized the creative environment since their initial publications by teaching the world about the transformative power of fragment shaders. These short programs offer enhanced control and faster rendering…

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Blockchain as provenance and artistic material

Jennifer and Kevin McCoy’s Quantum and Rhea Myers’s Is Art provide distinct early blockchain-art entry points. The former concerns provenance and transferable ownership; the latter uses a contract’s changing art status as part of the work. These artist-led experiments prepare the next chapter’s platforms without making ownership technology a definition of generative art. The 2010s chapter conversation joins Tyler Hobbs, Helena Sarin, Rhea Myers and Gene Kogan.

Kevin McCoy, Quantum (2014). The original 179-frame animated GIF, preserved without alteration.
Kevin McCoy, Quantum, 2014. Original animated GIF from McCoySpace, the website of Jennifer and Kevin McCoy.

2014

Jennifer and Kevin McCoy’s Quantum

NFTs Enable Digital Ownership While previous explorations of the blockchain existed prior to Jennifer and Kevin McCoy’s Quantum—many of them can be found previously on this Timeline—none presented a complete package of what NFTs would be than the McCoys. Quantum was also, critically, publicly explained and presented the following afternoon, after it was “minted” on May 2, 2014. This legendary presentation by Kevin McCoy…

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Courtesy of Rhea Myers.

2014

Is Art by Rhea Myers

This piece from July 23, 2014, under three months after Quantum is another proto-NFT from 2014, yet it derives inspiration from Duchamp, 1960s Conceptualism and net.art. Other early proto-NFTs include NILIcoin and Quantum from the same year, and Mothership from 2013—all found on the Timeline. The work, published as contract code in 2014 and deployed to Ethereum in 2016, that can be toggled between…

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In conversation

Listen to the chapter

All 115 moments in this chapter

The complete chronology, including works, ideas, exhibitions and the technologies around them.

  1. Desire of Codes, Seiko Mikami
  2. Enter the Turbo-Charged 2010s
  3. ImageNet Large Scale Visual Recognition Challenge
  4. Three.js Released
  5. Cinder Launched
  6. iPad Announced
  7. Instagram Launches
  8. onformative Founded
  9. Characteristics of pattern formation by Jeff Jones
  10. The Artist Is Present by Marina Abramovic at MoMA
  11. Menstruation Machine by Sputniko!
  12. hello world by Kazumasa Teshigawara (qubibi)
  13. Color of words by Gene Kogan
  14. Written Images by Martin Fuchs and Peter Bichsel
  15. Media Archaeology: Approaches, Applications, and Implications by Erkki Huhtamo and Jussi Parikka
  16. Len Sassaman ASCII Tribute on Bitcoin
  17. NONOTAK Formed
  18. Deep Convolutional Neural Networks Unleashed
  19. Ghosts in the Machine at the New Museum, New York
  20. Manolo Begins Processing Sketches
  21. Rafaël Rozendaal, Into Time with mirrors
  22. Processing Foundation Begins
  23. Parallel 1 by Harun Farocki
  24. Lauren Lee McCarthy Creates p5.js
  25. BANK by Kevin Abosch
  26. Ascribe Conceptualizes Proto-NFTs
  27. Mothership by Jonathan Monaghan
  28. Beautypi Starts ShaderToy
  29. Taeyoon Choi, Zach Lieberman, Jen Lowe and Amit Pitaru Co-Found the School for Poetic Computation (SFPC)
  30. Jerobeam Fenderson and Hansi3D Begin Oscilloscope Music
  31. Summer by Olia Lialina
  32. Data-Masks (Series) by Sterling Crispin
  33. Vitalik Buterin Publishes Ethereum Whitepaper
  34. Jennifer and Kevin McCoy’s Quantum
  35. Ian Goodfellow Introduces GANs
  36. Kathleen and Arthur Breitman Propose Tezos
  37. Art Post-Internet at UCCA, Beijing
  38. Is Art by Rhea Myers
  39. NILIcoin by Nili Lerner
  40. Ten Questions Concerning Generative Computer Art by McCormack et al.
  41. Akihiro Kubota’s ARTSAT1:INVADER Launches Generative Art Satellite
  42. Tyler Hobbs Starts Writing About Generative Art
  43. Stephanie Dinkins Creates AI-Powered Chatbot
  44. Diffusion Model Invented at Stanford by Jascha Sohl-Dickstein
  45. Google’s Alexander Mordvintsev Launches DeepDream
  46. From the Archives: Art and Technology at LACMA, 1967–1971 at Los Angeles County Museum of Art
  47. Ethereum Officially Launches
  48. Patricio González Vivo and Jen Lowe Teach the World Shaders
  49. Shunsuke Takawo Begins his Daily Coding
  50. Harm van den Dorpel Opens Left Gallery
  51. Drawing Operations by Sougwen Chung
  52. Etheria Is First Ethereum NFT
  53. Journey through the Layers of the Mind by Memo Akten
  54. Oscar Schwartz gives a TEDx Talk on Computational Poetics
  55. Rare Pepes by Joe Looney
  56. Electronic Superhighway (2016-1966) at Whitechapel Gallery, London
  57. Noite de Processing
  58. A Companion to Digital Art by Christiane Paul
  59. Zach Lieberman Begins Daily Instagram Animations
  60. Spectacle, Speculation, Spam by Alan Warburton
  61. Factory of the Sun by Hito Steyerl at MOCA
  62. Zurich HB Flap by Andreas Gysin & Sidi Vanetti
  63. So you want to build a generator by Kate Compton
  64. inconvergent.net Publishes Work on Open-Source Algorithms
  65. Neural Network Written Rap Song by Robbie Barrat
  66. Curios Cards: First Art NFT on Ethereum
  67. Matt Hall and John Watkinson Release CryptoPunks
  68. Thinking Machines: Art and Design in the Computer Age, 1959–1989 at MoMA
  69. Open Codes at ZKM Center for Art and Media
  70. Tezos ICO
  71. ERC20 Launches
  72. Creeps & Weirdos by DADA.nyc
  73. CryptoKitties Launches
  74. The Blockchain Art Market Is Here by Jason Bailey (Artnome)
  75. Crystal Towers by Matt DesLauriers
  76. LAUREN by Lauren Lee McCarthy
  77. R.A.R.E Art Labs Launched
  78. The Truelist by Nick Montfort
  79. 1 the Road by Ross Goodwin
  80. Why Love Generative Art? by Jason Bailey on Artnome
  81. Rare Digital Art Festival #1, New York
  82. Landscapes and Nude Portraits by Robbie Barrat
  83. Christie’s First Art + Tech Summit
  84. SuperRare launches
  85. Tezos Mainnet Goes Live
  86. Christie’s First Sale of an AI artwork
  87. Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 at The Whitney
  88. Chance and Control: Art in the Age of Computers at the V&A
  89. Dieter Shirley and Others Propose the ERC-721 Standard
  90. Memories of Passersby I by Mario Klingemann
  91. Progress by Tyler Hobbs at Galerîa dos Topos Léon, Mexico
  92. BOB by Ian Cheng
  93. Meandering River by onformative
  94. uumwelt by Pierre Huyghe
  95. Chaos Machine by Distributed Gallery
  96. All We’d Ever Need Is One Another by Adam Basanta
  97. Putting the Pieces Back Together Again by Ralf Baeker
  98. A Gutenberg Poetry Corpus by Allison Parrish
  99. On View by Operator
  100. Larva Labs Releases Autoglyphs
  101. Public Key / Private Key by Jennifer and Kevin McCoy
  102. Casey Reas Creates a2p (artist-to-peer)
  103. Automat und Mensch at Kate Vass Galerie
  104. MACHINE HALLUCINATION by Refik Anadol
  105. Inferno by Helena Sarin
  106. CODED FIELD by Rhizomatiks
  107. The Art of Cybersecurity by Brendan Dawes
  108. Rare Digital Art Festival #2, New York
  109. First Contemporary and Digital Art Fair (CADAF) in New York
  110. EONS by Mike Tyka
  111. Notable AI work of 2019
  112. OpenAI Releases GPT2
  113. POEMPORTRAITS by Es Devlin, with Ross Goodwin and Google Arts & Culture
  114. ReRites by David Jhave
  115. Travesty Generator by Lillian-Yvonne Bertram

About this guide

This guide connects selected entries from Le Random’s archive of 1,147 moments. Dates follow the individual records. The excerpts, source references and image credits come from those records; follow a moment to read its full account and related interviews.

The archive includes historical precursors and surrounding developments as well as generative artworks. Inclusion does not mean that every object or event was described as “generative art” in its own time.

Browse the complete archive →